1. Tank Force: Online Shooter Game
  2. News

Tank Force: Online Shooter Game News

Hello, Commanders—welcome to Update 6.8.0🎄

[h3] New Year season & holiday content[/h3][p]
• Holiday content in a Viking theme: new fittings and loot boxes (released in stages).
• A special highlight of the season is the uniquely styled Jötunfang tank in three variants: Mk1 / Mk2 / Mk3 (released in stages).
• The New Year hangar is back—and optimized compared to last year.
• We’ve prepared festive decorations for battle maps; they’ll activate closer to the start of the events to set the right holiday mood.[/p][p][/p][h3]Effects & visuals[/h3][p]
• Significant visual work: the updated effects system now uses triggers, making the image richer and more dynamic.
• New mud-spray effects from under the tracks, depending on surface type.
• Updated impact effects across different surface types.
• Improved golden shell muzzle effect, plus a refined destruction effect when using golden shells.
• During events, the look of gunfire may change.
• When graphics are set above Medium, enhanced post-processing turns on automatically (soft bloom and global color correction).
• Dynamic lighting has been improved.[/p][p][/p][h3]Vehicle updates[/h3][p]
We refreshed the appearance of several vehicles to better match modern standards:[/p]
  • [p]DeadMoroz Mk3 \[P];[/p]
  • [p]Rudolph Mk2 \[P];[/p]
  • [p]Krampus Mk1 \[P];[/p]
  • [p]M1A2 Abrams \[P];[/p]
  • [p]Leclerc \[P];[/p]
  • [p]Type 99A2 \[P];[/p][p][/p]
[h3]Battle Pass[/h3][p]
• Battle Pass rewards are now clearer and easier to claim. If you unlock new BP stages (with rewards) during a battle, they’re grouped into a separate block after the match and offered for collection.[/p][p][/p][h3]Economy & UI[/h3][p]
• A long-standing request: selling vehicles from your hangar has returned;
• Event-specific currencies now appear only where they’re actually used and are automatically hidden after the event ends;
• Rank-up currency is also temporarily hidden—the rank system is slated for a rework;[/p][p][/p][h3]Combat readability[/h3][p]
• Tank outlines have been updated and made thicker. Vehicle silhouettes are now easier to read, especially in fast-paced battles.[/p][p][/p][h3]New vehicle[/h3][p]
• This update adds the modern heavy tank Panzer 51.[/p][p][/p][h3]Technical improvements[/h3][p]
• Improved stability when connections drop.
• Graphics and performance settings optimized, including festive decorations on battle maps.
• On some devices with certain processors, Low graphics will be enabled by default to ensure stable performance and smooth controls.
• The game has been migrated to a new engine version; issues after the migration have been fixed.
• Numerous other small but important fixes.[/p][p]Thank you for staying with us this year. May the update bring not only fresh impressions but also that calm, pre-holiday spirit. See you in battle! ❄️[/p][p]
[/p]

🎄 The holiday update is just around the corner 🎄

[p]🎄With winter’s arrival, the game is gearing up for the New Year season. Very soon the hangar will take on a festive look, a new Battle Pass will begin, and special seasonal events will become available.[/p][p]Players can look forward to a winter vibe, themed activities, and valuable rewards to ring in the New Year in a battle-ready spirit.[/p][p]Details will be announced soon. Stay tuned and get into the holiday spirit.[/p]

6.7 Update

[h2]Interface & UX[/h2]
  • [p]New crosshair UI: more feedback on firing and aiming state.
    — The aiming area has been cleared of HP and reload indicators; the reticle is visually updated and better reflects shot-related processes.
    — Increased emphasis on enemy destruction.

    [/p]
  • [p]Copy Game ID: a copy button has been added.

    [/p]
  • [p]Shell purchase: improved purchase flow.

    [/p]
  • [p]Reward claiming:
    — you can switch between the battle squad and the full collection while claiming the reward;
    clearer timers on rewards.

    [/p]
  • [p]Gold shell indicator: the tank card now shows a fill indicator for gold shells.

    [/p]
[h2]Visuals & Audio[/h2]
  • [p]Comprehensive graphics improvements with the transition to a new engine version.

    [/p]
  • [p]Updated effects system: new driving effects for different surface types — and this is only the beginning.

    [/p]
  • [p]Combat music: new music in battle. Managed in Settings.

    [/p]
[h2]Progress & Notifications[/h2]
  • [p]Battle Pass notifications: improved messages about completing tasks and stages directly in battle.
    [/p]

6.6 Update

[Battle]
Flag capture has been replaced with a system of points of interest.
Key difference of points of interest:
Several types of capture points — neutral, enemy, and allied.
Control over them can be contested.

[Maps]
Three previously disabled maps have been redesigned and are being returned to the game.

[Battle]
Battle end rules have been changed.
Now the battle continues as long as players have tanks in their combat squad or until the timer runs out.
Previously, the battle ended when the last player on a team lost their tank.

[Battle]
Added the ability to customize the position of elements in the battle interface.
You can now configure visible control elements to suit your preferences.

[Battle]
Tank destruction now includes a new explosion effect with turret detachment in certain situations.

[Battle]
The matchmaking system has been updated.
It now primarily uses the combat power of the tank squad.
Attention — the system will continue to be adjusted during live operation.

[Content]
Preparation for the transition to Seasons, new vehicles and cosmetics.
We are moving from the old system — a separate Battle Pass each month — to a large three-month Season, within which new Chapters with rewards will be added each month.

[Content]
New reward system — Crates.
Try your luck: open new Crates that may contain new vehicles and Season progress.

[Hangar]
All quest tasks have been moved to a unified tab.

[Hangar]
Changes in the tech tree.
Improved vehicle preview.
Additionally, you can now upgrade and equip a tank directly from the tech tree without assigning it to a combat squad slot.

[Content]
Visual improvements to several Premium tanks.

[Hangar]
Changes in the tech tree.
Tanks can no longer be sold. A large collection will be required for mechanics to be introduced in future updates.

[Hangar]
Changes to the battle entry interface.
Now while waiting for battle you can inspect your tank, read tips, and chat.

[Bugs]
* Fixed incorrect behavior of the “Negative effect duration reduction” parameter
* Fixed visual bugs in offer display
* Fixed issues with Clan Buffs
* Fixed a bug where launching the game paused background music apps
* Numerous other bug fixes

Update 6.5.2

Greetings, dear players!
We are excited to present Update 6.5.2!

Let’s go over the key changes with some brief explanations!

- Preparation for the introduction of Battle Slots
In short, you will soon be able to manage a limited combat squad and send it into battle.
However, this feature won’t be available immediately: on March 24, we will perform a necessary server update, with the first rollout on Singapore servers. If the launch goes smoothly, Europe servers will receive Battle Slots a few days later.

- Game optimization for mobile devices
These optimizations have also improved PC performance, especially for players using settings below ULTRA.
According to our internal tests, the game now runs significantly smoother!

- Redesigned 5 battle maps
Old maps, new experience!
We have updated five battle maps, making their gameplay more engaging. Some maps are temporarily unavailable for further improvements.

- Introduction of the "Power" system for vehicles and combat units
Power is a calculated rating that represents a vehicle’s overall combat strength based on its characteristics.
For now, it serves as a reference for comparing different vehicles, but in the future, it will play a greater role in game mechanics.

- Battle difficulty rating introduced
Harder battles will now offer additional rewards.
This change will take effect after the March 24 server update.
The goal is to encourage players to engage in challenging battles instead of leaving matches in search of easier bot opponents.

- Improved equipment purchase reminder
Now more informative and less intrusive.

- Updated vehicle destruction visuals
Added a more cinematic camera effect and expanded enemy information. In future updates, we will enhance explosion effects as well.

- Improved hangar camera behavior
We have added inertia to make tank inspection feel smoother and more comfortable.

- New loading screen design
A fresh look for when you enter the game!

- Various technical fixes
We have made a significant number of technical improvements.

A special thank you to all players who participated in the Beta testing of this update! Your feedback helped us refine and improve the final release.

See you in future updates! 🚀