6.6 Update
[p]\[Battle]
Flag capture has been replaced with a system of points of interest.
Key difference of points of interest:
Several types of capture points — neutral, enemy, and allied.
Control over them can be contested.[/p][p]\[Maps]
Three previously disabled maps have been redesigned and are being returned to the game.[/p][p]\[Battle]
Battle end rules have been changed.
Now the battle continues as long as players have tanks in their combat squad or until the timer runs out.
Previously, the battle ended when the last player on a team lost their tank.[/p][p]\[Battle]
Added the ability to customize the position of elements in the battle interface.
You can now configure visible control elements to suit your preferences.[/p][p]\[Battle]
Tank destruction now includes a new explosion effect with turret detachment in certain situations.[/p][p]\[Battle]
The matchmaking system has been updated.
It now primarily uses the combat power of the tank squad.
Attention — the system will continue to be adjusted during live operation.[/p][p]\[Content]
Preparation for the transition to Seasons, new vehicles and cosmetics.
We are moving from the old system — a separate Battle Pass each month — to a large three-month Season, within which new Chapters with rewards will be added each month.[/p][p]\[Content]
New reward system — Crates.
Try your luck: open new Crates that may contain new vehicles and Season progress.[/p][p]\[Hangar]
All quest tasks have been moved to a unified tab.[/p][p]\[Hangar]
Changes in the tech tree.
Improved vehicle preview.
Additionally, you can now upgrade and equip a tank directly from the tech tree without assigning it to a combat squad slot.[/p][p]\[Content]
Visual improvements to several Premium tanks.[/p][p]\[Hangar]
Changes in the tech tree.
Tanks can no longer be sold. A large collection will be required for mechanics to be introduced in future updates.[/p][p]\[Hangar]
Changes to the battle entry interface.
Now while waiting for battle you can inspect your tank, read tips, and chat.[/p][p]\[Bugs][/p]
Flag capture has been replaced with a system of points of interest.
Key difference of points of interest:
Several types of capture points — neutral, enemy, and allied.
Control over them can be contested.[/p][p]\[Maps]
Three previously disabled maps have been redesigned and are being returned to the game.[/p][p]\[Battle]
Battle end rules have been changed.
Now the battle continues as long as players have tanks in their combat squad or until the timer runs out.
Previously, the battle ended when the last player on a team lost their tank.[/p][p]\[Battle]
Added the ability to customize the position of elements in the battle interface.
You can now configure visible control elements to suit your preferences.[/p][p]\[Battle]
Tank destruction now includes a new explosion effect with turret detachment in certain situations.[/p][p]\[Battle]
The matchmaking system has been updated.
It now primarily uses the combat power of the tank squad.
Attention — the system will continue to be adjusted during live operation.[/p][p]\[Content]
Preparation for the transition to Seasons, new vehicles and cosmetics.
We are moving from the old system — a separate Battle Pass each month — to a large three-month Season, within which new Chapters with rewards will be added each month.[/p][p]\[Content]
New reward system — Crates.
Try your luck: open new Crates that may contain new vehicles and Season progress.[/p][p]\[Hangar]
All quest tasks have been moved to a unified tab.[/p][p]\[Hangar]
Changes in the tech tree.
Improved vehicle preview.
Additionally, you can now upgrade and equip a tank directly from the tech tree without assigning it to a combat squad slot.[/p][p]\[Content]
Visual improvements to several Premium tanks.[/p][p]\[Hangar]
Changes in the tech tree.
Tanks can no longer be sold. A large collection will be required for mechanics to be introduced in future updates.[/p][p]\[Hangar]
Changes to the battle entry interface.
Now while waiting for battle you can inspect your tank, read tips, and chat.[/p][p]\[Bugs][/p]
- [p]Fixed incorrect behavior of the “Negative effect duration reduction” parameter[/p]
- [p]Fixed visual bugs in offer display[/p]
- [p]Fixed issues with Clan Buffs[/p]
- [p]Fixed a bug where launching the game paused background music apps[/p]
- [p]Numerous other bug fixes[/p]