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Tank Force: Online Shooter Game News

Update 4.10

]💥 Update 4.10 💥

🔸 Added to the game Manufacturing facility
Use the accumulated resources for the benefit of battles!
The full capabilities of the production hall are revealed upon reaching account level 15

🔸 Increased battle time by 2 minutes

🔸 Increased player waiting time to improve the selection of opponents

🔸 Optimized the work of the Advertising Module (Android)

🔸 Adjustments to alternative mobile controls (Android)

🔸Many changes to the clan functionality

🔸Preparation of Winter Hangars

🔸 Presumably fixed the appearance of invisible tanks in battles

🔸Multiple bug fixes

UPDATE 4.0

📋List of changes:

🔸Fixed an issue where the ad module caused endless loading
🔸 Added messages over players in battle
🔸Added alternative mobile controls (You can enable it in the settings → controls → alternative mobile controls)
🔸 Separated autofill for gold and conventional shells
🔸Preparation of the game for Halloween
🔸 Disable the effects of a shot in sniper mode
🔸Added drowning locations on all maps
🔸 Optimized client-server requests
🔸Added promotional codes
🔸We fixed the transmission of the “Lighted” status over the network
🔸Fixed the clan’s first-aid kit
🔸Multiple fixes for other errors

HOTFIX 3.90

UPDATE 3.90

🔺New tanks of the 11th level!
New military equipment is already available for study!
Defeat your opponents on the brisk “Pesets”, the pragmatic “Panda” or the superheavy “Cheyenne”

🔺Revenge:
Now the event of revenge on the enemy is separately displayed in the combat interface.

🔺Combat chat:
Added combat chat to the game! Now you can coordinate your actions with the allies right during the battle! Quick command sets have also been changed.

🔺Hangar Chat:
Now you can copy messages by clicking on it.

🔺Rewarded Advertising:
On the Android platform, the ability to view commercials for a fee has been added.

🔺Recycled AI:
Now the bots have learned to change equipment and use consumables.

🔺Redesigned camouflage system:
Eternal camouflages were removed from the game (sold to players at full cost), former eternal camouflages now have a duration and combat characteristics. The camouflage characteristics system was also revised and gradations added.
Added new unique camouflage.

🔺Incorrect end of the battle:
Now, after the battle ends incorrectly and the game is re-entered, rewarding (and cancellation) for the actions performed in that battle will take place

🔺Battle ID:
Now always displayed in the corner of the battle screen.

🔺Promotional Codes:
The game will soon be able to activate the rewarded promotional codes.

🔺Added 2 battle slots.

And:
-Destroyed vehicles are now removed from the battlefield after some time.
-Improved tank grip
-Other multiple bug fixes.
-Kazakhstan flag added to stickers

Hotfix 3.80


Base capturing
1) We returned base capturing into the game, but its system of functioning was redesigned
2) Capturing no longer leads to the end of the battle but gives positive effect to the team
3) Awards for base capturing were significantly increased
4) The time for capturing was decreased
5) Only one team can capture the base per battle - after that, this function is blocked

Mobile controls
1) While aiming to the target tank zone - the aiming cross becomes green. In other words, aiming green indication = signal that you will hit the enemy (without regard to shell speed and enemy movements)
2) Now while auto-aiming you can see dynamic frames around the enemy. It means you locked on target. Frames let you aim to concrete tank zones without losing lock-on.
3) Changes in the work of enemy outline. The outline doesn’t work when enemy tank hides behind the indestructible objects (aiming frames continue to work)
4) While auto aiming the speed of turret rotation is decreased for more accurate damage to special tank zones (regulated in the settings)
5) We have added a break to the auto-aiming response to one and the same aim in order to make it easier to switch between enemies
6) As for the priority of goals: auto-aiming will react on the enemy which center is closer to the aiming cross
7) Autoaiming reacts within the set range

Improvements of the game interface
- We have made a clan research section more informative for players
- Special mark in the chat for the beginning of a new day
- Special indicator for new messages in the clan chat
- New clan icons from community
- Improved display of some elements in the shop
- Improved display of clan leagues (It shows all award places)
- Improved display of clan leagues in the personal account page

Other fixes:
* Bug fixes
* Change of the tank textures for more “metal”
* Improved smoothing of network delay
* Improved behavior of bots
* Improved camera shaking after impact with earth
* Fixed error with team table blocking the game
7. Fixed Kurgantes point of shooting

In case of any technical problems, we advise you to contact technical support via game hangar or by writing on e-mail: [email protected]. The earlier we receive information, the earlier we take appropriate measures!

Hotfix 3.75 Details

- Base capturing was turned off for redesign
- Clans are available from 10th level
- Awards for prize places were increased more than twice
- In diamond league all the places are awarded, however, the prize for 4th place is significantly lower. It’s a compensation for “persistency”
- Gold and silver leagues are expanded to 6 place in each: 4 prize places and 2 places without award.
- In bronze league the amount of prize places is increased to 5
- The time of boosting the upgrade delivery decreases with waiting
- Cooldown of napalm core is increased to 45 seconds
- ALL repair kits cooldown is 50 seconds
- Premium repair kit (for gold) became more expensive; clan repair kit became cheaper and weaker
- Drowning on swamp is temporary turned off
- Physics on mobile devices is simplified for optimization
- Camera on mobile devices can be zoomed by fingers
- Tank road-holding is improved
- Many technical fixes
- Preparation for main updates