[Experimental] Update v0.9.5729E
The Experimental Build is now open to everyone featuring bash migration to scripting and more!
The Experimental Build is used to test important changes in the game to ensure they are viable before moving them to the Nightly Build and eventually to the Public Branch.
This build introduces several interesting changes, completing some elements that had been pending implementation for a while. The terminal has been fully migrated to the server side, including Bash itself, which was previously hardcoded on the client side and now is coded in Greyscript like any other command.
When you open a terminal, it will now load Bash from the path /bin/bash allowing you, if you wish, to replace the default bash with your own on any system. You can view the Bash code with CodeEditor.exe -code bash. When making a remote connection, for example via SSH, calling start_terminal will load the /bin/bash of the remote machine.
This Bash migration improves security by closing potential exploits that could originated from client side, as many variables that were previously exposed are now only available on the server side.
This new system also brings other interesting changes, such as the migration of commands like cd, now located in /bin, and the execution of .exe programs from scripting. You can also use autocompletion and terminal command history from scripting.
Note that the Experimental build is very unstable, may contain game breaking bugs, and savegames can be deleted frequently. It is not recommended for new players.
[h3]Changelog[/h3]
- Bash migration from terminal to scripting, now available at /bin/bash. If the file is missing or is not a script type, the default Bash will be loaded.
- The terminal notifies if the loaded bash is custom.
- Migrated to scripting the commands cd, reboot, and updated scp to work like the old version without needing to specify a source or destination shell. Documentation has been updated.
- Updated user_input to add the result to the terminal history. Documentation has been updated.
- GUI programs can now be launched from scripting. Note: Time limits for launching visual programs consecutively have not yet been defined to prevent abuse when replacing the Bash.
[h3]Known Issues[/h3]
- The automatic connection to rentals from the Map does not work.
- Passive trace is disabled.
- System logs for actions such as connections or deletions may not be generated or may be incorrect.
[h3]Experimental Build Access[/h3]
Go to your Steam library, right click on Grey Hack and choose Properties. You’ll see a tab for BETAS.
Click on that, and then in the box enter the code: expbuildbash
That done the dropdown box above should become active, and you can now select 'experimental'.
Thanks for your support and feedback!
The Experimental Build is used to test important changes in the game to ensure they are viable before moving them to the Nightly Build and eventually to the Public Branch.
This build introduces several interesting changes, completing some elements that had been pending implementation for a while. The terminal has been fully migrated to the server side, including Bash itself, which was previously hardcoded on the client side and now is coded in Greyscript like any other command.
When you open a terminal, it will now load Bash from the path /bin/bash allowing you, if you wish, to replace the default bash with your own on any system. You can view the Bash code with CodeEditor.exe -code bash. When making a remote connection, for example via SSH, calling start_terminal will load the /bin/bash of the remote machine.
This Bash migration improves security by closing potential exploits that could originated from client side, as many variables that were previously exposed are now only available on the server side.
This new system also brings other interesting changes, such as the migration of commands like cd, now located in /bin, and the execution of .exe programs from scripting. You can also use autocompletion and terminal command history from scripting.
Note that the Experimental build is very unstable, may contain game breaking bugs, and savegames can be deleted frequently. It is not recommended for new players.
[h3]Changelog[/h3]
- Bash migration from terminal to scripting, now available at /bin/bash. If the file is missing or is not a script type, the default Bash will be loaded.
- The terminal notifies if the loaded bash is custom.
- Migrated to scripting the commands cd, reboot, and updated scp to work like the old version without needing to specify a source or destination shell. Documentation has been updated.
- Updated user_input to add the result to the terminal history. Documentation has been updated.
- GUI programs can now be launched from scripting. Note: Time limits for launching visual programs consecutively have not yet been defined to prevent abuse when replacing the Bash.
[h3]Known Issues[/h3]
- The automatic connection to rentals from the Map does not work.
- Passive trace is disabled.
- System logs for actions such as connections or deletions may not be generated or may be incorrect.
[h3]Experimental Build Access[/h3]
Go to your Steam library, right click on Grey Hack and choose Properties. You’ll see a tab for BETAS.
Click on that, and then in the box enter the code: expbuildbash
That done the dropdown box above should become active, and you can now select 'experimental'.
Thanks for your support and feedback!