[Nightly] Update v0.7.4059a
[h3]Changelog[/h3]
- Networks can be generated with old versions of libraries, instead of always being generated with the newest ones.
- The requirements in the exploits of the local libraries have changed from exactly matching a version to being greater than or equal.
- Added hidden mission.
[h3][Nightly] Update v0.7.4063a[/h3]
- Fixed regression bug in Multiplayer mode that caused a crash on the server if a player left the game while other players were connected to their home computer.
- Removed libmail.so
- Moved and renamed method libmail.login to general.mail_login
- Fixed Bug #734 - emails sent to other players are not received (applies to scripting too)
[h3][Nightly] Update v0.7.4064a[/h3]
- Email accounts have a maximum limit of 64 emails. If when receiving a new mail the limit has been reached, the oldest mail that does not belong to a mission will be deleted.
- Added option in the mail program to add email addresses to the blacklist to block users.
- Networks can be generated with old versions of libraries, instead of always being generated with the newest ones.
- The requirements in the exploits of the local libraries have changed from exactly matching a version to being greater than or equal.
- Added hidden mission.
[h3][Nightly] Update v0.7.4063a[/h3]
- Fixed regression bug in Multiplayer mode that caused a crash on the server if a player left the game while other players were connected to their home computer.
- Removed libmail.so
- Moved and renamed method libmail.login to general.mail_login
- Fixed Bug #734 - emails sent to other players are not received (applies to scripting too)
[h3][Nightly] Update v0.7.4064a[/h3]
- Email accounts have a maximum limit of 64 emails. If when receiving a new mail the limit has been reached, the oldest mail that does not belong to a mission will be deleted.
- Added option in the mail program to add email addresses to the blacklist to block users.