[Nightly] Update v0.8.4966a
[h3]Changelog[/h3]
- Fixed regression bug when using connect_ethernet on the player's computer if the attempt to establish a new connection could not be made due to any error (occupied IP, etc.), leaving the current connection in a corrupted state, preventing the connection to the outside from visual programs.
- Improved handling of a player already online after a re-log if they had previously disconnected incorrectly (internet disconnection, power outage, etc.) without having given the server time for auto-removal, avoiding redundancy in the code and potential bugs.
- Fixed bug that could cause the player's computer to not be removed from the router it was connected to in cases such as abrupt server restarts, allowing duplications of the player's computer or even accessing a player's computer without them being connected to multiplayer mode.
- Fixed regression bug that caused ConfigLan to display the message "network mismatch" when applying changes if a hub had been added.
- Fixed bug when the player exited multiplayer mode, which could cause the player's connection to the server not to be properly removed if a crash occurred when closing the scripts.
- Fixed regression bug when using connect_ethernet on the player's computer if the attempt to establish a new connection could not be made due to any error (occupied IP, etc.), leaving the current connection in a corrupted state, preventing the connection to the outside from visual programs.
- Improved handling of a player already online after a re-log if they had previously disconnected incorrectly (internet disconnection, power outage, etc.) without having given the server time for auto-removal, avoiding redundancy in the code and potential bugs.
- Fixed bug that could cause the player's computer to not be removed from the router it was connected to in cases such as abrupt server restarts, allowing duplications of the player's computer or even accessing a player's computer without them being connected to multiplayer mode.
- Fixed regression bug that caused ConfigLan to display the message "network mismatch" when applying changes if a hub had been added.
- Fixed bug when the player exited multiplayer mode, which could cause the player's connection to the server not to be properly removed if a crash occurred when closing the scripts.