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Grey Hack News

[Nightly] Update v0.7.3118a

[h3]Changelog[/h3]
- Fixed security problem that allowed access to the credentials of users registered on a computer even if only guest privileges were obtained and the machine was properly protected.

- Fixed crash in join method if any of the values in the list was null.

[Nightly] Update v0.7.3116a

[h3]Changelog[/h3]
- Fixed crash in the scripting system when performing a for under certain circumstances.

- Fixed critical bug in the scripting system that could fill the RAM to cause a stackoverflow when performing certain actions.

- Fixed bug that caused routers without CPU to be generated, causing a crash in the terminal when trying to use decipher from a router.

[Nightly] Update v0.7.3114a

[h3]Changelog[/h3]
- Fixed crash when using the ping command if there was no internet connection.

- Fixed crash when opening "Menu > Programs" on the player's computer if the folder "/usr/bin" did not exist

- To facilitate reports, a popup window has been added informing the player that an unexpected error has occurred that has caused a crash in the script that has just been executed.

- Fixed bug that caused ips to be duplicated in LAN generation under certain circumstances, causing various problems, including some networks with web services showing the error "Port 80 not found" when trying to access the web.

- Fixed bug in the generation of the local network that could cause a wrong configuration in the portforward of the main router, causing various problems such as not being able to access a website or the ssh server of a rented server.

- Added missing documentation for ping command and scripting methods get_switch and shell.ping and shell.scp

[Nightly] Update v0.7.3105a



The Nightly branch is open featuring the new LAN system!
Here you will be able to access the newest version of the game to help with testing and feedback by the time it moves to the public branch.

Note that the Nightly version is unstable, may contain game breaking bugs and the savegame can be deleted frequently. So It is not recommended for new players.

In this branch the updates will be frequent, of the order of several per week.

Important: Changing to the nightly branch removes the savegame from the Single Player mode of the Public branch and vice versa. Multiplayer mode progress is not deleted even if you switch from one branch to another.

Visit the official Discord of the game for more information, support and the latest news from the nightly branch.

[h3]Local Network[/h3]
The first version of the new local network system is ready!

Unlike the public version where all the computers in the network hang on a router, now local networks can have more than one router and their computers can be grouped into switches and hubs.
Because of this, certain computers on the network can be protected in various ways from unwanted access from outside, in addition to the usual methods.

Depending on the type of network and how big it is, you may have to hack more than one computer until you can reach your destination, although a large network is not necessarily more secure than a small network, it all depends on how it is configured.

One of the main changes is that routers and switches can now be accessed using exploits in the same way as with a computer. In addition to being one more access door to the target, access to these devices will help players to update the libraries of their routers by downloading the newest ones from these devices in addition to being able to access the saved connection logs.

Now you may notice that there are fewer ports open to the outside when you do an nmap, this does not mean that there are no more active servers on the network, and the router access can be very useful to enter to the network.

In this first version, network cards and hardware firewalls are available, which can be configured from any router or switch.

During the development of the nightly build, new devices will be implemented on the network, as well as new hacking methods, such as sniffers, and the possibility that the player can design his own network when renting a server. At the moment, as a placeholder, the networks of the rented servers are generated randomly and you can update the hardware of any computer present on the network.

You can find basic documentation of the new ScanLan in the manual. This information will be improved and completed when it is ready for the public branch.

[h3]Scripting changes[/h3]
During the nightly build, more changes will take place in the scripting system, in addition to the exploit system. At the moment these are the main changes:

- computer_ports renamed to device_ports
- computers_lan_ip renamed to devices_lan_ip
- Added methods connect_ethernet, network_gateway, active_net_card, ping.

[h3]Nightly Build Access[/h3]
Go to your Steam library, right click on Grey Hack and choose Properties. You’ll see a tab for BETAS.

Click on that, and then in the box enter the code: nightlybuild

That done the dropdown box above should become active, and you can now select 'nightly'.

Thanks for your support and feedback!

Update v0.7.2901a

[h3]Changelog[/h3]
- Fixed critical bug in Single Player mode, causing library vulnerabilities to be different for the same versions after restarting the game.

NOTE: If you have started a game in Single Player mode before this version, it is recommended that you delete the world and start a new game or the bug will persist.
To delete the world in Single Player mode, select the "Delete world" option before starting the game.