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Sneak preview: Local Network



Hello people!

I would like to share with you the latest news in development.
In the next Nightly Build the local network system will be introduced.

Unlike the public version where all the computers in the network hang on a router, now local networks can have more than one router and their computers can be grouped into switches and hubs.
Because of this, certain computers on the network can be protected in various ways from unwanted access from outside, in addition to the usual methods.

Depending on the type of network and how big it is, you may have to hack more than one computer until you can reach your destination.

This system "unlocks" other parts of the development that were waiting, such as network sniffers, firewalls and network cards, which will finally be ready for nightly build, as well as new methods in the scripting system.

During the development of the nightly build, more devices will be introduced in the local network such as printers and smartphones, in addition to allowing access to routers and switches via shell.

The new local network system will also be used on rented servers, allowing players to build their own networks.

More news coming soon!

Update v0.7.2892a

Hi people!

The development of the Nighly build has begun!
This means that unless there is a major bug in the public build in the coming days, it is considered stable, and this would be the last update until the next nightly build cycle ends.

As usual the Nightly build will open soon for everyone.

[h3]Changelog[/h3]
- An error message is displayed in Computer.connect_wifi when trying to connect to a router that does not exist (bssid or essid nonexistent)

- Fixed problem processing bssid/essids that could have caused game server slowdowns under certain circumstances

- Minor Mail UI issues fixed.

[h3]Update v0.7.2890a[/h3]
- Fixed regression bug that caused administrators to restore computers incorrectly.

- Fixed bug in the generation of computers, which could cause the emails associated with npcs not to be generated correctly.

[h3]Update v0.7.2889a[/h3]
- Fixed Bug #437: File objects acquired from exploits have unusual behaviour

Update v0.7.2888a

[h3]Changelog[/h3]
- Fixed Bug #487: touch can not make files in hidden folders

- Fixed Bug #482: Router hacks with the lan requirement does not work

- Fixed bug #483: Accessing a protected file with guest then root in the same script uses the guest access instead of the root

- Improved performance when processing the decipher command.

Update v0.7.2884a

[h3]Changelog[/h3]

- Fixed a critical error that caused certain npcs to be generated inconsistently between game server restarts, or SP game restarts, causing various problems such as "mail not delivered" messages when answering emails from certain missions.

Note: A database wipe has been necessary to eliminate bugs that still occurred after being fixed due to data persistence. Sorry for the inconveniences.

Update v0.7.2883a

[h3]Changelog[/h3]
- Fixed bug in which the admins did not restore the portforward if all external ports of the router had been removed.

- Fixed regression bug of the previous update, which caused the player to sometimes not be destroyed correctly when leaving the game, showing the message "This user is already online" when trying to reconnect.

- Fixed bug in which an email was sent with the address of the hackshop even if the email registration was invalid.