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Update 0.8.4503a

[h3]Changelog[/h3]

- Fixed Bug 932: 2 machines on same local ip

- Fixed Bug 933: Ability to purchase more than 1 home network

- Fixed Bug 934: Free income by exploiting schedule payment

- Fixed crash that could occur when connecting from the same computer to different networks from multiple scripts consecutively causing unexpected behavior.

- Fixed bug that forced an ethernet connection to the home network after applying any change in ConfigLan if the player was connected by wifi to the same network.

Update 0.8.4497a

[h3]Changelog[/h3]

- Execution of scripting methods rshell_server, net_use, get_router and connect_service is not allowed if the player is not connected to the internet.

- Execution of commands in a terminal connected to a remote computer is not allowed if the player has completely disconnected from the network

- If the player completely disconnects from the network any running script stops. (in the future this will be limited only to scripts that connect to remote machines)

- Fixed Bug #918: Invisible from the world with gateway 0.0.0.0 after restoring the home network while connected to it

- Fixed Bug #931: Lose ownership of wallet when reseting the home computer twice in a row

Update 0.8.4494a

[h3]Changelog[/h3]

- Fixed bug that could cause "ghost" processes on the computer if a script that had been run by shell.launch was cancelled during a remote connection.

- Fixed crash in char and code scripting methods if an invalid UTF value was passed as an argument.

Update 0.8.4493a

[h3]Changelog[/h3]

Fixed crash when an administrator tried to restore the router after the kernel_router.so file had been deleted, causing several unexpected behaviors.

Update 0.8.4492a

[h3]Changelog[/h3]

Fixed bug when connecting by script to a remote computer, causing guest permission to be obtained sometimes instead of using the permissions obtained in shell.connect_service, showing the message "Denied. Only root user can execute this command." when using the methods install_service, start_service and stop_service in the same script execution as the connection.