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Grey Hack News

Update v0.7.3616a

[h3]Changelog[/h3]

- Fixed major regression bug that prevented the missions status from being saved when exiting the game in Single Player mode, causing the accepted missions unable to be solved when starting the game again.
Multiplayer mode was also affected when restarting the server.

- Fixed Bug 676 - Can't complete starter mission after replying with correct password. (Affected by the error mentioned above)

NOTE: The fix applies to missions accepted from now on. Missions prior to this patch will still not work.

Update v0.7.3614a

[h3]Changelog[/h3]

Fixed bug that prevented e-mails from being sent from an npc account, making it impossible for the "Funny Game" social engineering option to work.

Update v0.7.3613a

[h3]Changelog[/h3]

- Fixed Bug #674 - Firewall exploits are generated that require a non-root user on the router/switch.

Note: The fix also applies to Firewall exploits previously generated to this patch, although in the description of the store it could still shows "non-root" as permissions obtained but they are "guest".

Nightly Build: Sneak Preview 03



Hi people,
I'd like to update you on the latest news in the Nightly Build.

As I mentioned in the previous reports, this Nightly Build will feature new hidden missions around the world, in addition to other secrets, as well as the development of karma and the reputation of the player.

The system of direct missions, provided by hackshops, has also been completely rewritten to improve its stability and allow a greater variety in these missions.
New direct missions will be added that will only be available at different reputation levels, leaving the currently existing missions for the lower levels. The difficulty of the missions will increase according to their level, and may involve access to several different networks to complete them.

Besides the hackshops, the web pages of the police stations will also provide direct missions, where you can also report the crimes you have discovered in indirect missions while exploring the world, obtaining as a reward money and positive karma.

Unlike indirect missions (Hidden, Karma) that require the player to investigate and meet clues that lead him to the next step in the mission, direct missions require a specific objective for his resolution.

Speaking of other things, some secondary features have been added by popular request.



Now you can use your own wallpaper. You need to add the images you want in a folder on your real computer, preferably with a maximum size of 1920x1080 if you use a 16:9 monitor. Then in the game, from the Appearance application it will be enough to choose the image from the same dropdown where the game's default images are.

Also with the revamp of the email program, the possibility of attaching any type of file to emails has been included to be able to send them to other players.

The Nightly build will be publicly available in approximately 3 weeks. For debuggers, as usual, it will be available a few days before.

More news soon!

Update v0.7.3612a

[h3]Changelog[/h3]

- Fixed bug in the generation of some networks, causing crashes in the scripting system when performing simple commands such as nmap towards these networks.

- The users of the new bank accounts generated from now on are alphanumeric. (related to the previous bug)

- Fixed bug in aireplay when introducing the bssid with some value in lowercase, causing the command to get stuck after find the router.