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Nightly Build: Sneak Preview 02



Hey hackers!
I'd like to update you on the latest news about the next version of the Nightly Build.

As I mentioned in the previous report, this Nightly Build will feature new hidden missions around the world, in addition to other secrets, as well as the development of karma and the reputation of the player.

At this moment, the development tool for the creation of these missions is finished. This will allow me to be able to include varied missions quickly, making it only necessary to focus on the design of the mission, since once the design is finished, its inclusion in the world is carried out in a matter of minutes.

At the moment there are 10 new missions created, and this number will increase in the coming weeks until reaching the approximate number of 40 missions for the publication of the Nightly Build to continue increasing during the Nightly public development.

To implement these new missions, the mail system has been rewritten, and incidentally the mail client has also been renewed so that its use is more comfortable and stable, also allowing the player on some occasions to respond specific phrases to certain emails.

In addition to the missions, there are already fragments of lore and a definitive background (context) for the world of Grey Hack, where players can learn about it in the various PDF files that they will find on the network. This lore will sometimes be directly and indirectly related to the new missions.

At the moment I still can not give a specific date of when the nightly build will be accessible, but its development is going well, without blockers or technical problems, so we are closer every day.

More news soon!

Update v0.7.3611a

[h3]Changelog[/h3]

- Guest users can no longer launch computer.connect_ethernet and computer.connect_wifi methods.

- file.set_owner and file.set_group methods respect the file permissions instead of always requiring the root user to be able to execute these methods.

- Fixed internal crash in the terminal when trying to copy empty text, spamming the game log.

- Fixed bug that caused websites that were inaccessible due to changing IPs to continue to appear in web searches.

Nightly build: Sneak Preview

Hi people!
I would like to share with you the latest news about the development.

As some of you know, for some time the development has been focused on the nightly build, therefore the public version will not receive updates for a while until the development of the nightly build ends and merges as usual.

Here are some details of what you will find in the next nightly build.



Hidden missions around the world have been added, as well as other secrets, rewarding the exploration.

Now there are new types of files, such as images, chat logs and PDFs.
In many cases the information found here as in other types of files will be banal and will not have any relevance, other times they will offer interesting information about the world and what happens in it, and other times they will be clues that will lead to discovering a hidden mission.

Not only are these new types of files can be tied to missions, but any existing system could provide a valuable clue, such as emails, system logs, web pages, etc.
These hidden missions have a history, are more complex than missions on request (hackshops) and may require access to different networks in order to be completed.

The player will be able to choose how the mission will be finished, for example, in the case of discovering a crime, you can notify the police or or extort the criminal among other options, in which case the actions you take will have an impact on your karma level. Note that these actions may trigger future events even if the mission has been completed.

In addition to the missions hidden around the world, other types of missions of similar complexity and difficulty will be triggered based on your karma + reputation and will be much easier to access in addition to frequently having a continuity in their history between them.

For those who want to do direct and simpler missions, in addition to the hackhops, to which new missions will also be added, now the web pages of the police stations are also enabled to accept jobs, giving positive karma and reputation. On the other hand, certain missions of the hackshops, although they also give reputation, in many cases will provide negative karma.

The value of karma represents what type of hacker you are on the network and this together with your reputation can open or close doors in game events as well as the options that can be presented at the time of completing a mission.

To achieve this variety of missions, the npc system will be rewritten so that the AI ​​has a more natural behavior and that its habits can be included as variables to take into account to solve certain missions or trigger a specific event.

Although these missions may eventually be repeated, as they are generated in procedurally created systems, the ways to access the systems involved in the missions will be different each time.

For the first public version of the nightly build, around 40 new missions of various types will be included, as well as other types of content that we could call lore.
During the development of the nightly build the number of missions will gradually increase until reaching an approximate number of 80 missions.

The number of missions will continue to increase in the next development cycles, although these are focused on other systems.

More news soon!

Hotfix - Update v0.7.3608a

[h3]Changelog[/h3]

- Fixed regression bug from the previous version that left the subterminal in an unstable state if a remote connection was closed.

Update v0.7.3607a

[h3]Changelog[/h3]

- Fixed bug #660: Can't find remote process when renaming a file from Desktop using UI.

- Fixed Bug #661: you can modify /var/system.log on rented server while not connected.

- Fixed bug that caused the process of the sub-terminals in remote computers not to be closed, if they were closed automatically when leaving the connection of their main terminal.

- Fixed regression bug that caused the "Main" button of the npcs websites not to work.

- Fixed bug that prevented the /server/rshelld start and /server/rshelld stop commands from being executed, returning an "Unknown program" message.