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[Experimental] Update v0.9.5729E

The Experimental Build is now open to everyone featuring bash migration to scripting and more!

The Experimental Build is used to test important changes in the game to ensure they are viable before moving them to the Nightly Build and eventually to the Public Branch.

This build introduces several interesting changes, completing some elements that had been pending implementation for a while. The terminal has been fully migrated to the server side, including Bash itself, which was previously hardcoded on the client side and now is coded in Greyscript like any other command.

When you open a terminal, it will now load Bash from the path /bin/bash allowing you, if you wish, to replace the default bash with your own on any system. You can view the Bash code with CodeEditor.exe -code bash. When making a remote connection, for example via SSH, calling start_terminal will load the /bin/bash of the remote machine.

This Bash migration improves security by closing potential exploits that could originated from client side, as many variables that were previously exposed are now only available on the server side.

This new system also brings other interesting changes, such as the migration of commands like cd, now located in /bin, and the execution of .exe programs from scripting. You can also use autocompletion and terminal command history from scripting.

Note that the Experimental build is very unstable, may contain game breaking bugs, and savegames can be deleted frequently. It is not recommended for new players.

[h3]Changelog[/h3]

- Bash migration from terminal to scripting, now available at /bin/bash. If the file is missing or is not a script type, the default Bash will be loaded.

- The terminal notifies if the loaded bash is custom.

- Migrated to scripting the commands cd, reboot, and updated scp to work like the old version without needing to specify a source or destination shell. Documentation has been updated.

- Updated user_input to add the result to the terminal history. Documentation has been updated.

- GUI programs can now be launched from scripting. Note: Time limits for launching visual programs consecutively have not yet been defined to prevent abuse when replacing the Bash.

[h3]Known Issues[/h3]

- The automatic connection to rentals from the Map does not work.
- Passive trace is disabled.
- System logs for actions such as connections or deletions may not be generated or may be incorrect.

[h3]Experimental Build Access[/h3]
Go to your Steam library, right click on Grey Hack and choose Properties. You’ll see a tab for BETAS.

Click on that, and then in the box enter the code: expbuildbash

That done the dropdown box above should become active, and you can now select 'experimental'.

Thanks for your support and feedback!

Update v0.9.5654

[h3]Changelog[/h3]

- Fixed regression bug in the aptclient.install method that could cause a corrupted library to be installed from the official repository.

- Fixed bug in the Terminal that could cause the progress bars used in decipher, scan, etc., to get stuck during progress, especially with fast CPUs.

- Fixed Bug #1143: The karma slider is always near the center.

- Fixed Bug #1142: in Stock.exe the mark in the list is always on the first line.

- Fixed Bug #1148: chat564.log typos.

- Fixed Bug #1151: mail_login without @ symbol at user field causes a script crash.

Update v0.9.5648

[h3]Changelog[/h3]

- Fixed Bug #1156: The distribution of money for shares from companies does not work correctly.

- The player is notified if the company they are looking for in the Stocks program is available in the stock market.

- Fixed crash when trying to register a bank account using an existing email account if the player had not yet registered their own email account.

Update v0.9.5647

[h3]Changelog[/h3]

- Fixed bug that could cause the tutorial mission not to spawn.

- Fixed crash when a player logged out of the game without having registered a bank account, which could cause unexpected behaviors.

- Fixed crash in scripting when remotely interacting with a computer with old corrupted libraries in the /lib path

Update v0.9.5643

[h3]Changelog[/h3]

- Each time a zero-day vulnerability is patched, that library will be automatically patched in the next zero-day cycle. If the library is patched again before being exploited, then it will be automatically patched for the next two cycles, and so on until accumulating a maximum of one year (game time).

- Added method metalib.is_patched which returns a boolean indicating whether the library has been patched for zero-day vulnerabilities this cycle. If true is passed to the method, it will return a string with the date until which it will auto-patch in the format dd/MM/yyyy. If the library has never been patched, it will return false, regardless of the value of getdate.

- The credential missions no longer return coupons or money if you exceed your limit of completed missions in a day.

- Fixed regression bug in Single Player mode that caused the terminal to return the error "remote connection interrupted" when trying to execute commands after logging in as root user right after starting the game.

- Fixed Bug #1153: Server restart countdown doesn't appear if logging in after it started.

- Fixed Bug #1154: 128 character limit bypass when creating shortcut from UI

- Fixed Bug #1131: Desktop icons vanishing after computer reset

[h3]Server Updates[/h3]

- Fixed bug that allowed reading the contents of binary files by exploiting a vulnerability on mail servers.

- Fixed bug that allowed libraries and system.log to be corrupted using the adduser command.

- Fixed bug that allowed libraries to be corrupted by updating the computer's password.

- Fixed bug that allowed reading and modifying the content of the missions.db files of the hackshops, which could cause unexpected behavior.

- Temporarily disabled the use of computer.connect_wifi on smartphones.