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Grey Hack News

[Nightly] Update v0.7.3168a

[h3]Changelog[/h3]
- Migration of the database to mysql in Multiplayer mode, solving database locks, data loss and unexpected behaviors when there was a lot of concurrence of player actions.

[h3][Nightly] Update v0.7.3148a[/h3]
- Updated code that process the steam libraries to fix the bug in MP where sometimes the steamId can't be retrieved by players, showing the message "Steam start session failed".

- Fixed regression bug that caused to show the message "This user is already online" when connecting to MP if the player had previously left the game without connecting to any network.

[h3][Nightly] Update v0.7.3149a[/h3]
Fixed critical regression bug, causing all players to be kicked from the server when any player exited the game.

[Nightly] Update v0.7.3146a

[h3]Changelog[/h3]
- Fixed bug in iwconfig causing any password to be accepted when connecting to a router on the local network.

- Fixed crash when using aircrack if the wifi network had been changed during the aireplay process.

- Fixed bug that caused lan routers not to be restored correctly after a server restart, causing various problems and crashes, including an empty bssid and essid after performing ifconfig after connect.

- Fixed bug that caused the error "router not found" when starting the game, if you had previously quit the game while connected via wifi to a router on the local network.

- Fixed bug in ScanLan when showing a disabled wifi in the main router.

[Public] Update v0.7.2907a

Some critical fixes of the nightly build have been included to the public build.

[h3]Changelog[/h3]
- Improved server performance to avoid bottlenecks caused by performing certain actions by players when server activity is high.

[Nightly] Update v0.7.3142a

[h3]Changelog[/h3]
- Improved server performance to avoid bottlenecks caused by performing certain actions by players when server activity is high.

- Fixed bug that caused computers with duplicate ips to be generated when using metaxploit.net_use using the main router local ip as target. Other actions could have been affected by this bug.

- Fixed bug in MP that caused the player's computer in scanlan to be duplicated if the player left the game and entered again.

[Nightly] Update v0.7.3138a

[h3]Changelog[/h3]
- Added metaxploit.sniffer method. Run it on any device while you are waiting to receive any network information that goes through there. At the moment it captures ssh and ftp credentials.

- Added sniffer command in Hackshops in the tools category.

- Added metaxploit.sniffer documentation. The information of ScanLan has also been updated in the manual regarding hubs and sniffers.

- Now the print command works in real time.

- Re-introduced wait method as well as its documentation in CodeEditor and the manual. At the moment it accepts a maximum of 300 seconds.

- Added social engineering template "Remote login", to force an npc to login to the indicated service.

- Fixed bug in firewall allowing connections when they should be blocked when existing an ALLOW rule with a specific address.

- Fixed several bugs in the firewall that could cause erroneous behavior in some local network configurations.

- Temporarily disabled the restoration of devices by admins.