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Flashing Lights News

Bug Fix Update Now Live + Update Roadmap Revealed!

[p]Hello all,[/p][p]We've just launched a bug fix update for Flashing Lights. [/p][p]You can read the full patch notes below, but first, let's take a look at the new update roadmap![/p][p][/p][h3]March 2026[/h3][p]Bug fix update: This update will further polish and improve the game experience.[/p][h3]Spring 2026[/h3][p]AI fixes and improvements: We'll be focusing on fixing issues with AI backup, making for more reliable support.[/p][p]Idle NPCs: Making the world feel that bit more alive and realistic, we'll be adding idle NPCs such as store clerks and drunk pedestrians.[/p][p]New world props: We'll be adding new props and models to the open world, such as signs outside bars, adding an additional layer of detail to the world.[/p][h3]Summer 2026[/h3][p]Vehicle customisation: We know how important vehicle customisation is to the community, so we're excited to add options such as wheel types, antennas, pushbars and more![/p][p]Light stages: This is one that we've seen a lot of you asking for! Light stages will add further nuance to the emergency light customisation options.[/p][p][/p][h2]Full Patch Notes[/h2][p]New[/p][p]- Texture mod support for bomb squad vehicles[/p][p]- Player vehicle horn now makes pedestrians run out the way[/p][p]- Using free fly camera in multiplayer, the orb has now changed to a simple drone model[/p][p]- Reintroduced northern lights in 'cloudy2' and 'snow' weather types[/p][p][/p][p]Fixes[/p][p]- AI dog now searches for and finds explosives[/p][p]- When performing a traffic stop on foot, you couldn't switch weapons[/p][p]- Real owner name for stolen cars didn't show up in MDT database searches[/p][p]- With suspects that had a gun drawn after a car chase, said gun didn't show up when frisking[/p][p]- Spotlight rotation multiplayer sync[/p][p]- Other player's K9 appearing above the ground in multiplayer[/p][p]- Suspects continued shooting after multiplayer client player's K9 caused them to surrender[/p][p]- K9 suspect chasing improved[/p][p]- Missing health packs added at gas stations[/p][p]- ID card and drivers license design updated[/p][p]- Upon joining a game, weather and background sound effects now start playing after selecting a character[/p][p]- Player respawn fixed after contact with water[/p][p]- Hospital interior lights brightness adjusted[/p][p]- Traffic cars eventually would spawn motionless (needs more testing, this would happen in longer game sessions)[/p][p]- Armed robbery and shoplifting missions could spawn at incorrect locations[/p][p]- Mission editor mission's custom name didn't save[/p][p]- Graphics settings had 2x 'High' option for clouds[/p][p]- Blurry mod textures when viewed at certain angles[/p][p]- Terrain fix at Beach Town (64-5)[/p][p]- Upon despawn player vehicle data (model, materials, textures) didn't unload from memory[/p][p]- Using Settings > Controls more than once caused issues loading the menu again[/p][p]- Vegetation fixes in interior at Port (17-56) and highway between Beach Town and Cod Town[/p][p]- Some parked cars spawned duplicates in Suburbs[/p][p]- BUCK Rescue DLC vehicle scenelights control panel fixed[/p][p]- Player vehicle lights flickered when at City PD or Bank[/p][p]- FD portable scenelight brightness adjusted[/p][p]- Added missing highway lights at City Route 600 North and South[/p][p]- All car license plates have been updated to support night time[/p][p]- Adjusted streetlights at night time[/p][p]- Grass render distance is now farther when set on high[/p][p]- Gas stations lights adjusted[/p][p]- Removed dust effect when driving on dirt roads[/p][p]- When getting in a car while the engine was turned on, the driver-side door sound effect didn't play[/p]

Bomb Squad Update Now Live | New Bomb Suit, Callouts and Vehicles

[p]Hello all,[/p][p]The bomb squad has arrived in Flashing Lights![/p][p]Today's update adds new bomb threat police callouts, where you'll need to defuse bombs before they detonate! To assist you in these dangerous new callouts we've added a new bomb suit, and two new bomb squad vehicles for police. Make sure to wear your bomb suit when defusing bombs... just in case.[/p][p][/p][p]Other additions include the ability to store suspect evidence in vehicle trunks, the ability for fire department players to use the defibrillator and a new community hub in the main menu (highlighting patch notes, community mods and more)![/p][p]There's also a bunch of bug fixes in this update, so make sure to read the full patch notes below![/p][p][/p][p]New - Bomb Squad[/p][p]- Bomb suit added in police vehicle trunk. Can be found in 'Additional' (it will protect you from explosions)[/p][p]- Bomb Threat police callouts \[ID: 1018][/p][p]- Bomb Squad vehicles (SUV, Large Truck)[/p][p]- Explosions affect players' and pedestrians' health, and surrounding cars and street props[/p][p]- Explosives (C4 and Dynamite) added to mission editor[/p][p][/p][p]New[/p][p]- NPCs now drop gun evidence items when weapon is found during frisking[/p][p]- Evidence (gun, C4, dynamite) can now be stored in police trunk storage[/p][p]- Ability to call for AI Tow pickup for cars that are marked as Tow Target in custom missions[/p][p]- Defibrillator added to FD[/p][p]- Main Menu updated with community hub[/p][p]- Suspect register sheet UI updated[/p][p]- Flashlight on/off sounds added[/p][p]- Unity engine update (from Unity 2019 to Unity 2022)[/p][p]- Game visuals (post processing) and weather changes due Unity engine update[/p][p]Fixes[/p][p]- Custom FD and EMS missions auto-ending issue[/p][p]- Rescue Tents were spawning incorrectly in custom missions[/p][p]- City fire station had missing audio reverb in garages[/p][p]- Glass shader updated and fixed for rendering through fog[/p][p]- Guerrero front right indicator light fix (Guerrero DLC)[/p][p]- Suburbs parked cars have been moved out of the way of AI traffic paths[/p][p]- Some environment texture resolutions increased[/p][p]- Medium graphics setting for ocean updated[/p][p]- Mission editor highlight tag (transparent green) shader fix[/p][p]- Snow effect moved from chat command to Sandbox Menu > Time[/p][p]- Missing night lights added at N. Harbor Road bridge[/p][p]- Some AI traffic rear indicators fixed[/p][p]- Buck trucks first person camera was too low (Buck DLC)[/p][p]Buck DLC Update[/p][p]We've also updated the Buck DLC to include a new bomb squad variant for the Buck vehicle![/p][p][/p][p][dynamiclink][/dynamiclink]Thanks,[/p][p]The Flashing Lights Team[/p]

Hotfix October 10th

[p][/p]
  • [p]EMS AI partners didn't help on missions and made the patient non-interactable,[/p]
  • [p]Silent mode (F3) in singleplayer now pause incoming missions,[/p]
  • [p]Could show incorrect player name when accepting a mission,[/p]
  • [p]Traffic tickets now show address,[/p]
  • [p]Unity security patch[/p]

K9 Update Now Live

[p]Hello all,[/p][p]We have a lot of exciting new content for you today, so let's get to it![/p][h2]Base Game: K9 Update Out Now![/h2][p]Our long awaited furry friends (colleagues) have arrived in Flashing Lights! Police and Firefighters can now request a trusty K9 partner to accompany them - and in multiplayer, session hosts can now invite others to play as a K9 partner themselves![/p][p]Adding variety to the collection of callouts, we have introduced new police K9 missions, where K9s will have to search for items of interest such as drugs and money bags, as well as new fire department K9 missions involving searches for buried patients in construction site debris.
[/p][p]Your garage has expanded once again, with new police and fire department K9 variants of the FEX and the CTA vehicles: Police FEX K9, Police SUV K9, Rescue FEX K9 and Rescue SUV K9 - these variants contain K9 cages for transporting your loyal dog companions.
[/p][p]The full map UI has also seen a major improvement, with streets names added as well as a toggle to display map tags and zoom in and out - great for role play![/p][p]We've also fixed a number of bugs, so take a read of the full patch notes below.[/p][h2]New Paid DLC: Guerrero Pursuit SUV Pack Out Now[/h2][p]Race to scene with the Guerrero Pursuit SUV Pack, featuring vehicles for each department![/p][p]DLC includes:[/p]
  • [p]Police Guerrero SUV[/p][p]- Sheriff livery[/p][p]- Black and white livery[/p][p]- White livery[/p][p]- Unmarked black livery[/p]
  • [p]EMS Guerrero SUV[/p]
  • [p]Fire Guerrero SUV[/p]
  • [p]Plus all new K9 Variants for Police and Fire[/p]
[p]Available now for £2.99/$2.99/€2.99: [/p][p][/p][p][dynamiclink][/dynamiclink]We've also updated some prior DLC with some bonus goodies:[/p]
  • [p]Pickup Truck Triple Pack: Now includes a K9 cage version of the F600 vehicle[/p]
  • [p]Interceptor SUV Pack: Now includes a K9 cage version of the Interceptor SUV[/p]
  • [p]BUCK Police, Fire, Rescue Pack: Now includes another police pickup version as requested by the community[/p]
[h2]Patch Notes[/h2][p]New[/p]
  • [p]AI K9 partner for police, find paw icon in police station to spawn a dog (it will spawn in same station where player spawned) \[Hold E to control AI dog][/p]
  • [p]AI Rescue Search K9 for fire department, can help you find patients[/p]
  • [p]Police AI K9 can sniff traffic vehicles (put search marker next to a car)[/p]
  • [p]Playable police K9 for singleplayer and multiplayer (host invite players through Sandbox Menu)[/p]
  • [p]Playable K9 can tackle pedestrians and suspects[/p]
  • [p]Full Map UI updated with street names, toggle map tags and zoom[/p]
  • [p]Street names next to minimap HUD[/p]
  • [p]Mission dispatch now show street name address[/p]
  • [p]Item system (Drug pack and money bag collect as evidence, store in vehicle trunk, deliver to police station. Items are also available in mission editor)[/p]
  • [p]AI pedestrians now scream when shots fired or dog attacking[/p]
  • [p]Police mission "Drug deal in progress \[ID 1017]" (12 locations featuring new items- money bags, drug packages)[/p]
  • [p]New missions for fire department: Collapsed Hiker Search \[ID 2006]; Trapped Under Debris \[ID 2007][/p]
  • [p]New items (debris) for mission editor[/p]
  • [p]In singleplayer now dispatch will pause new missions if player is busy in one already[/p]
  • [p]Vehicle menu now have all vehicles in one scrollable row (click+drag works as well)[/p]
  • [p]Reverb audio effects in fire station garages, city tunnels and under highway overpasses[/p]
  • [p]Weather and background noise now change volume when player gets in/out a car[/p]
  • [p]Added gear switching sounds (RD)[/p]
  • [p]K9 cars added for police and fire department (FEX, CTA, F600 \[dlc], INT \[dlc])[/p]
  • [p]Guerrero \[new dlc] added for PD, FD, EMS and K9 version for PD & FD [/p]
[p] Fixes[/p]
  • [p]Pedestrians stop at traffic lights fixed[/p]
  • [p]Spawning issues for missions "Suspicious Activity" and "Reported intoxicated persons" fixed[/p]
  • [p]Tow physics updated (Tow space program has been shut down)[/p]
  • [p]Save game process optimizations, had frame hiccups each time stats got saved (hit signs, missions etc.)[/p]
  • [p]AI traffic engine sounds got muted when scripts switched for near/far distances[/p]
  • [p]Player car doors and lights could react to other player's input during multiplayer[/p]
  • [p]Fixed few internal scripts which possibly mess up longer game sessions[/p]
  • [p]Parked cars fixed in City Marina[/p]
  • [p]Invisible backup secondary units[/p]
  • [p]Partner MoveTo or Search/Frisk/Arrest world marker could mess with player inputs or get stuck on screen[/p]
  • [p]Pedestrians spawning near traffic lights could get corrupted and glitch out for the rest of the game session[/p]
  • [p]Set night on game start fixed[/p]
  • [p]Adjusted vehicle tire skid sounds[/p]
  • [p]Optimized how world chunks loads materials and textures (please let us know how game performs)[/p]
  • [p]Lanterns and advertising on buildings now switch off emission during day time[/p]
  • [p]Mission distance radius was turned off[/p]
  • [p]Dispatch wait time between missions adjusted[/p]
  • [p]Time now paused in mission editor[/p]
  • [p]Vehicle menu now show car names and tag names[/p]
  • [p]Some player cars had old sound when driving offroad[/p]
  • [p]Turn signals sounds changed[/p]
  • [p]Traffic light fix at 19-34[/p]
  • [p]Civ role spawn point fix at 26-49[/p]
  • [p]Kick, ban and unban updated[/p]
[p][/p][p]Thanks,[/p][p]The Flashing Lights Team[/p]

Hotfix June 6th 2025

New
  • BUCK scene lights added for Fire and EMS versions


Fixes
  • City loading missing chunks fixed
  • Minimap and full map texture updated
  • Tow truck 3rd person camera
  • Vehicle fire location updated
  • Updated EMS mission locations for patients in a seated position
  • Updated player vehicle spawn points at city fire station
  • BUCK mod assign menu listing sorted
  • Police BUCK had rear lights going through window glass
  • FTA rear car lights got stuck when opening trunk
  • Civilian player spawn locations updated
  • Mission editor time now is paused
  • Multiplayer optimisation: parking system did sync parking spots even when parked cars was set to Off
  • City police and fire departments had rain in interior going through roofs
  • AI backup pathfinding had missing building and street props baked in their navmesh
  • Terrain fixes
  • AI traffic waypoints system optimisation was disabled during city update's waypoints adjustments