DEVELOPER Q&A - PART 02
[p]Hello,[/p][p][/p][p]This is Aaron, Jemma, and Pete from Lunar Software. As you may already know, we are in the final stage of development. The game is scheduled for release on December 4th, and we are currently making the final adjustments.[/p][p][/p][p]We appreciate everyone who has taken the time to ask questions about ROUTINE. The first edition of our Q&A answered several of these, and here is part two.[/p][p][/p][p]
[/p][p]1. How long will the game be? [/p][p][/p][p]The total playtime for ROUTINE will definitely vary from player to player depending on how you like to play games, but during a first playthrough, we expect it will take most people around 6-8 hours to play through the game. [/p][p][/p][p]2. Is the current version of ROUTINE a close representation of your vision from initial trailers, or did some horror game (or just any game) released during the development influence/inspire the current state of Routine? [/p][p][/p][p]I don't think any single game has inspired ROUTINE in any way since our initial conception. However, as the years went on, we saw studios really step up their quality bar, so we had to as well.[/p][p][/p][p]This never changed our initial vision, but it did help us focus on what we loved about ROUTINE, and do it better than we had done before.[/p][p][/p][p]3. Does ROUTINE feature permadeath? [/p][p][/p][p]No. Even though we did experiment with permadeath as a feature when developing earlier versions of ROUTINE, the final game will not have permadeath.[/p][p][/p][p]4. Based on the early trailers, it seemed like the monorail was used to travel between different parts of the station. Is that still present and a core part of the design? [/p][p][/p][p]Yes, the tram is still featured in ROUTINE and will help you get from station to station.[/p][p][/p][p]
[/p][p]5. Are there multiple endings to the game? [/p][p][/p][p]No. During development, we previously experimented with multiple endings as part of the narrative in ROUTINE, but we ultimately found in the end that just one ending worked best with the kind of story we wanted to tell. [/p][p][/p][p]6. Will any sections take place outside the station, on the lunar surface? [/p][p][/p][p]While we’d love to share more with you about the kind of areas and places you’ll visit in the world of ROUTINE, we think you’ll enjoy it more if you discover this for yourself. [/p][p][/p][p]7. Will the C.A.T. have upgrades? [/p][p][/p][p]The C.A.T. has additional modules that can be found and used as you progress through the game. One of these is the ULTRAVIEW Module, which adds enhanced screen vibrancy and a flashlight to the C.A.T., along with a blacklight that allows players to uncover clues hidden within the game environment.[/p][p][/p][p]8. Given the absence of the usual interface, will there be an explanation of the controls in the game?[/p][p][/p][p]We really care about this element of ROUTINE, and have tried our best throughout development to make it feel just right. Our goal has always been to teach as much as possible within the world itself, rather than relying on UI.[/p][p][/p][p]However, there are a few moments early on where we display controls that are unique to ROUTINE on screen; otherwise, you would be forced to dip into the menu and look at your controls, which would be even more immersion-breaking.[/p][p][/p][p]▼[/p][p][/p][p]Thanks again to everyone who submitted questions. We enjoyed answering these! [/p][p][/p][p]There are just a few weeks left until launch, almost there