DEVELOPER Q&A - PART 3
[p]Hey guys![/p][p][/p][p]Aaron, Jemma, and Pete here from Lunar Software. Here's part three of the Q&A for ROUTINE![/p][p][/p][p]
[/p][p][/p][p]1. Has pricing been confirmed yet? [/p][p][/p][p]ROUTINE will launch for $24.99.[/p][p][/p][p]2. Has the game really taken 13 years to develop?[/p][p][/p][p]While we started ROUTINE roughly 13 years ago in Unreal Engine 3, which set a lot of groundwork for us conceptually and thematically, when we rebooted ROUTINE in Unreal Engine 4 (later switching to 5), we essentially had to make everything from scratch.[/p][p]So content-wise, the version that you will play is essentially a 5-year project. [/p][p][/p][p]3. What are the system requirements for ROUTINE?[/p][p][/p][p]We will post system requirements next week![/p][p][/p][p]4. Will exploration be linear or non-linear? [/p][p][/p][p]While ROUTINE is a linear game at its core, there are moments and elements of non-linearity. The environments themselves are quite open to explore, and you will not be constantly funneled down a narrow path.[/p][p][/p][p]5. Is there a DLC expansion planned for Routine? [/p][p][/p][p]There are no plans for DLC or expansions for ROUTINE.[/p][p][/p][p]6. Can we pet the cute four-legged robot?[/p][p][/p][p]That would be ideal, but sadly not ;(
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Thank you again for the questions! We are getting very close now
-Lunar Software[/p]
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Thank you again for the questions! We are getting very close now
-Lunar Software[/p]