HOTFIX R.2.2.0.0
[p]Hello everyone,[/p][p][/p][p]This is a hotfix for patch R.2.1.0.0 that includes a few bug fixes and quality of life updates.[/p][p][/p][p]We saw comments and reports that since implementing Render-Scale & DLSS/FSR options, some players were experiencing worse performance.[/p][p][/p][p]After some investigating, we determined that the issue was related to a mismatch between Render-Scale values. To fix this, we have now added a Default option inside the Render-Scale settings, which should use the same value that was used in previous builds. Additionally, we have also added more Render-Scale values to select from.[/p][p][/p][p]We have also updated the Anti-Aliasing option in the Graphics menu to highlight that the currently selected AA-Method gets disabled when using DLSS/FSR.[/p][p][/p][p]If you would like to return to your previous settings from before Patch R.2.1.0.0, make sure the following settings are set to these values:[/p]
- [p]Anti-Aliasing: TAA[/p]
- [p]Render-Scale: DEFAULT[/p]
- [p]DLSS/FSR: FALSE[/p][p][/p]
- [p]Added: More Render-Scale increments added (50, 60, 70, 80, 90, 100)[/p]
- [p]Added: Render-Scale Default setting added, which will match what your previous value prior to patch 2.1.0.0.[/p]
- [p]Added: Automatic Render-Scale option switched from 100 to DEFAULT.[/p]
- [p]Improved: Anti-Aliasing option gets disabled when enabling DLSS/FSR.
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- [p]Fixed: DLSS not working as intended for users playing on the Windows Store version of the game.[/p]