Update 25 - New fun things, and lots of fixes
Hi all,
Update 25 is now available for all platforms.
Quite a few new things, changes, and fixes in this version. Hope you enjoy!
New Bits
Changes
Bug Fixes
I didn't end up doing everything I wanted for this update, but I did some other cool stuff instead.
Happy gaming!
Stardog.
Update 25 is now available for all platforms.
Quite a few new things, changes, and fixes in this version. Hope you enjoy!
New Bits
- Become a gravedigger at the graveyard if the position is free.
- Become a teacher at the learning hall if the position is free.
- New carts and load system which shows the kind of items on the cart.
- A simple foliage mode which will give you less trees and grass.
- Swords and axes. Can be made, bought, used.
- Assassinate people with a sword or axe.
- Foxes. New production events will spawn foxes. Dogs will keep them away.
- Elder events. New events which occur when you're an elder.
- New production events.
Changes
- No more trees in map mode.
- Graphical changes. Textures, trees, terrains.
- Map filter changes.
- When inside a building you can now exit while the UI is hidden.
- New notifications when certain things happen.
- Comparing inventory items in a business inventory will now show other items that it can produce.
- Some extra UI changes.
- People will now buy more food and medicine.
Bug Fixes
- Fixed bugs where people would not return to work or leave work properly
- Fixed bug where ducks would not spawn at Farmhouse.
- Fixed bug where coats would not display.
- Fixed some waylay positions.
- Fixed bug where seasons and years would not pass correctly if playing more than one day per season.
- Fixed bug which would make the game fail to save.
- Fixed bug where tenants would move out after loading a saved game.
- Fixed bug which would cause guards to break after you bribe them.
- Looting carts that have no drivers will now not break interactions.
- Fixed some interior nav issues.
- Made it easier for people to navigate through fences.
- Fixed bug where a worker could move to a different town and break production.
- Fixed bug where buildings would not be able to be entered.
- Fixed bug that would cause the game to freeze when paused.
- Fixed bug where people would vanish from family trees.
- Fixed some coding errors that could cause some slowdowns.
- Fixed bug where recent transactions were not listed.
- Fixed bug where certain people would not work at certain jobs properly.
I didn't end up doing everything I wanted for this update, but I did some other cool stuff instead.
Happy gaming!
Stardog.