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SAELIG News

Update 22

Hey all,

Another update to enjoy.

Bug Fixes
  • Fixed some notification bugs.
  • Eating item from backpack will now consume that item.
  • Can no longer eat objects.
  • Fixed some buildings that would turn pink.
  • Fixed a few UI bugs.
  • Fixed bug that would clear notifications when saving.
  • Fixed a bug where the player could become immune to sickness.


Changes
  • Child workers will no longer be fired after coming of age.
  • Tweaks to a couple recipes.
  • Building limit increase.
  • New notifications.
  • Skill changes.
  • Crime tweaks.
  • Women in the player's family (except for the player), will take their husbands name.
  • Storage and employment level changes. Each building can now be upgraded to level 6 and have more employees.


New Things
  • You can now loot carts that have goods in them but no driver.
  • You can now see and assign drivers from the info panel of the selected cart.
  • You can now see what the stock in an inventory is worth at the various markets. (Click the new button above the inventory of your cart.)
  • You can now be employed at an AI owned business.



Cheers,
Stardog.

Update 21 - Heaps of fixes, tweaks, and additions

Hey all,

A new update is currently being built, and will be made live to each platform as it is ready. Windows 64bit and 32bit are ready now.

Bug Fixes
  • People will now properly heal themselves when given a herbal tea.
  • You can no longer apply for guard captain in towns you don't live in.
  • Merchant and military camps are back, after a bug shut them down.
  • Spouses of children will now show up in family trees.
  • The player's home town will no longer randomly change.
  • Fixed an issue that would cause Positions of Power to not display correctly.
  • Spouse will no longer buy food they has been stored at home already.
  • Fixed several issues that could cause game lockups and crashes.
  • You can no longer pay a fine when you don't have enough money.
  • Fixed some instances of fields populating twice.


New Things
  • New people window to make it easier to fined people you know.
  • Command menu will now say if someone is busy.
  • Commands that are cooling down will now display as such.
  • New water added.
  • New foliage.
  • Player can now get drunk.
  • New buff 'Bliss' that can fulfil needs and increase health, but stops you learning new things for a small period of time. This can be obtained by drinking, or having relations with your spouse.
  • New notifications.


Tweaks
  • Removed guard dogs for now, as they did not work correctly anymore and I want to replace them.
  • Enhanced terrain textures.
  • Performance tweaks.
  • Divorcing your spouse is now more costly.
  • General improvements.
  • Game will no longer unpause when issuing a command to your player.
  • Camera warp will no longer change your zoom.
  • You can now adjust camera panning sensitivity in options. Camera panning should also now be more consistent.
  • Artwork changes.



Still working hard on lots of things, but wanted to get something out.

Cheers,
Stardog.

Update 20.7 - Fixes and changes

Hi all,

Just a few fixes and changes here, nothing extreme.

  • Reproduction, Arson, and Break In skills now train up a lot quicker.
  • Chances of person staying in alehouse guest rooms improved.
  • Skill success chances are now calculated differently. You will find things get a lot easier a lot quicker.
  • Option to reset key layout.
  • Fixed some spelling errors.
  • Fixed an issue where the guard captain could not declare outlaw in some situations.
  • Replaced remaining old walls with new ones.


Already working on the next update, few things planned.

Cheers,
Stardog.

Update 20.6 - Walls and whatnot

Howdy,

A few new bits in this update.

  • You can now return a travelling caravan home.
  • New walls and towers.
  • Changed the notification sound and made it quieter.
  • Added an option for windowed mode.
  • Better support for very small resolutions and very wide resolutions.
  • Foraging should be quicker, no matter what skill level you are.
  • Had a chat to some of the in game characters about their incestuous tendencies, so hopefully that's the end of that.
  • Fixed a bug where farm corrals did not load correctly after being moved.
  • Fixed a loading bug.


Enjoy!

Cheers,
Stardog.

Update 20.3 - A few more small things

Hey!

Just a few more small fixes and changes while I get the next major update ready.

  • Higher caravan return price.
  • Tweaked pregnancy rates and conditions a tad.
  • A few new notifications.
  • A few tweaks to AI production.
  • Fixed a bug that meant you could not interact with your spouse and other characters in some situations.
  • Few other tweaks here and there.


Nothing major, but wanted to get that out before I get the new structures and stuff added for the next update.

Cheers,
Stardog.