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SAELIG News

Update 25 - New fun things, and lots of fixes

Hi all,

Update 25 is now available for all platforms.
Quite a few new things, changes, and fixes in this version. Hope you enjoy!

New Bits
  • Become a gravedigger at the graveyard if the position is free.
  • Become a teacher at the learning hall if the position is free.
  • New carts and load system which shows the kind of items on the cart.
  • A simple foliage mode which will give you less trees and grass.
  • Swords and axes. Can be made, bought, used.
  • Assassinate people with a sword or axe.
  • Foxes. New production events will spawn foxes. Dogs will keep them away.
  • Elder events. New events which occur when you're an elder.
  • New production events.



Changes
  • No more trees in map mode.
  • Graphical changes. Textures, trees, terrains.
  • Map filter changes.
  • When inside a building you can now exit while the UI is hidden.
  • New notifications when certain things happen.
  • Comparing inventory items in a business inventory will now show other items that it can produce.
  • Some extra UI changes.
  • People will now buy more food and medicine.



Bug Fixes
  • Fixed bugs where people would not return to work or leave work properly
  • Fixed bug where ducks would not spawn at Farmhouse.
  • Fixed bug where coats would not display.
  • Fixed some waylay positions.
  • Fixed bug where seasons and years would not pass correctly if playing more than one day per season.
  • Fixed bug which would make the game fail to save.
  • Fixed bug where tenants would move out after loading a saved game.
  • Fixed bug which would cause guards to break after you bribe them.
  • Looting carts that have no drivers will now not break interactions.
  • Fixed some interior nav issues.
  • Made it easier for people to navigate through fences.
  • Fixed bug where a worker could move to a different town and break production.
  • Fixed bug where buildings would not be able to be entered.
  • Fixed bug that would cause the game to freeze when paused.
  • Fixed bug where people would vanish from family trees.
  • Fixed some coding errors that could cause some slowdowns.
  • Fixed bug where recent transactions were not listed.
  • Fixed bug where certain people would not work at certain jobs properly.


I didn't end up doing everything I wanted for this update, but I did some other cool stuff instead.

Happy gaming!

Stardog.

Update 24.5 - Bug fixes and a new thing!

Hi all,

Update 24.5 is now available for all platforms.
This is just a small bug fix mainly, but I managed to sneak in a new feature.


New Bits
  • You can now rebuild hits and houses into a different style



Changes
  • Slight adjustment to fog



Bug Fixes
  • Fixed a bug where recent transactions would not display
  • Fixed a bug where crops would not grow, thus breaking farming
  • Some navigation fixes
  • Fixed bug where rental money would not show




Next Major Update
(Not set in stone)
  • Playable Bishop
  • New Map (if time allows)
  • Some very basic construction
  • Rebuild houses and huts in a different style
  • Inventory tooltips
  • Towns to expand and change when populations increase
  • Perks
  • Elder voting events


Stardog.

Update 24 - New things!

Hi all,

Update 24 is now available for all platforms.


New Bits
  • Players can now request resources using their cart
  • New button to dismiss all notifications
  • Children can now build snowmen in winter
  • Children can now play in piles of leaves in autumn
  • Children can now throw stones at things and then run away because children are naughty
  • New herbalist hut
  • New herbalist recipe – Herbal Charm – which can be consumed and increases immunity for a time
  • New Fishing Hut recipe – Fish Bone Charm – which can be consumed and applies a buff for a time
  • Silver and gold jewellery are now charms that can be consumed to apply buffs for a time
  • New butcher
  • Fences for huts and houses are now upgrades that increase break-in time a small amount
  • New fog
  • New controls added to rotate the camera left and right (default z and x)



Changes
  • Various quality of life changes
  • Some slight texture adjustments
  • Adjustments for some recipes
  • Changes to some standing positions when characters are interacting with objects



Bug Fixes
  • Fixed a bug with the Well Fed buff
  • Fixed a bug at the Estate Farm that would break certain productions
  • Fixed some purple textures
  • Fixed some bugs related to death and passing buildings to an heir
  • Some UI fixes
  • Fixed an issue where time and seasons could get out of sync
  • Fixed an issue that would cause the game to freeze when paused
  • Fixed a bug where you could hire more than 2 people with the flour mill



Known Issues
  • MacOS - Exit button may not work on main menu
  • MacOS - Systems that only run OpenGL may not work (trying to fix as soon as possible. Metal works). Mac OpenGL users can try to use the macos-opengl beta branch
  • Fog may be a bit thick in some cases



Next Update
(Not set in stone)
  • Playable Bishop
  • New Map (if time allows)
  • Some very basic construction
  • Rebuild houses and huts in a different style
  • Inventory tooltips
  • Towns to expand and change when populations increase
  • Perks
  • Elder voting events



Cheers for the continued support. Truly sorry that this labour of love isn't being developed at a faster rate.

Stardog.

Update 23 - UI changes, building changes, fixes, and more

Hi all,

Update 23 is now available for all platforms.

The update is not as big as I wanted it to be, but I decided to push it out instead of delaying it further.


New Bits
  • New filter on hiring menu so you can exclude people who work for you already.
  • New action menu, is now a list instead of radial.
  • You can now make love outside of marriage, but babies cannot be produced this way (yet).
  • You can now force an automated building to produce set items.
  • AI businesses can now request resources when they see fit. This is done via their carts. This replaces the previous feature where households could request resources.
  • New Forge building.
  • New Butcher building.
  • Another round of new foliage and scene props.
  • Various changes to some of the buildings.



Other
  • Various fixes to the Outlaw system.
  • Kids can now dance near the player when playing the lute.
  • Changes to the entertainment skill to make it more viable.
  • Fixes to navigation system.
  • Various small UI changes (still WIP).
  • Your character walking animation will now load correctly when you load a saved game.
  • Various fixes to needs and heath system.
  • Increased the range at which a cart is detected by a building.
  • Fixed some instances where horses would not go to a stable and block a doorway.
  • Fixed an issue where some of the skills associated with your selected backstory do not apply.
  • Declaring a friend as an Outlaw will now work as expected.
  • Church sermons will work again.
  • A lot of code changes that should improve performance in some situations.
  • The reworked foliage comes with a major update to the entire foliage system, which should improve performance in some cases.


You may also notice a few other bits here and there that are not listed. I was planning on including some other new buildings in this update, but those will come in the next one.

Happy holidays!

Stardog.

Update 22.5 - Stability and crashes

Hey all,

You will notice a new update come through. Not much to report for this one sorry, it's just mainly focusing on stability and squashing a few crashes.

I'm not saying all the crashes have been squashed, but ones I have reproduced have been smacked around with a large hammer.

You may notice a few other small tweaks as well, but nothing major.


The next major update will include an all new forge as well as affairs and a few other goodies.

Cheers,
Stardog.