Devlog #01: Early Access launch
Huge thanks to everybody for the amazing Early Access launch last week! Reading all the positive comments and seeing everyone's reactions put a big smile on our faces! We couldn't wait to start on the development for the new content and we've already started discussing plans for the upcoming levels and weapons!
This week I've been taking in feedback from the reported bugs and improvements from the community. I'm currently working on a big technical patch to fix a lot of these! The biggest one is the engine upgrade to Unreal version 4.27. I initially planned to tackle this one later, but I decided to give it a quick shot just to see how many issues it would bring, and to my surprise there were very few errors! In fact the upgrade is currently pretty much finished already, and I’m testing a build right now, playing the game from start to end and so far it all seems to be working as intended! Before pushing this patch to the main branch on Steam, I will upload it to the Beta branch first so others can test it out. Having done this early is really nice, because the longer I wait, the more work it would become in the future. This update should also give some nice engine bug fixes and performance improvements in VR!
I've also been looking into a bug with the saving and loading system. There was an issue with save files from the demo being loaded in the full game. This has now been fixed and the saving system overall has been improved.

For the upcoming weapons there should be some sort of loadout system in the game to allow switching of guns. I’m currently working on this loadout system to see what the most ideal way of handling this would be. So far I’ve got a mock-up in the ingame menu, but this might still change. The idea is to select which gun you want to have equipped in which holster. The side holder will be for small weapons, the waist holster for medium sized weapons and the shoulder holster for large ones.

That's all for now! For the complete list of bugfixes stay tuned for the upcoming patch on the Beta branch. Have a nice weekend everybody!
- AJ
This week I've been taking in feedback from the reported bugs and improvements from the community. I'm currently working on a big technical patch to fix a lot of these! The biggest one is the engine upgrade to Unreal version 4.27. I initially planned to tackle this one later, but I decided to give it a quick shot just to see how many issues it would bring, and to my surprise there were very few errors! In fact the upgrade is currently pretty much finished already, and I’m testing a build right now, playing the game from start to end and so far it all seems to be working as intended! Before pushing this patch to the main branch on Steam, I will upload it to the Beta branch first so others can test it out. Having done this early is really nice, because the longer I wait, the more work it would become in the future. This update should also give some nice engine bug fixes and performance improvements in VR!
I've also been looking into a bug with the saving and loading system. There was an issue with save files from the demo being loaded in the full game. This has now been fixed and the saving system overall has been improved.

For the upcoming weapons there should be some sort of loadout system in the game to allow switching of guns. I’m currently working on this loadout system to see what the most ideal way of handling this would be. So far I’ve got a mock-up in the ingame menu, but this might still change. The idea is to select which gun you want to have equipped in which holster. The side holder will be for small weapons, the waist holster for medium sized weapons and the shoulder holster for large ones.

That's all for now! For the complete list of bugfixes stay tuned for the upcoming patch on the Beta branch. Have a nice weekend everybody!
- AJ