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New Patch - v1.0.8

Hey again everyone! Thank you so much for all the feedback and support you’ve been sharing on the community forums and on Discord, it’s been incredibly helpful. This update addresses a number of bugs, mission issues, and visual problems that many of you spotted, along with some tweaks to gameplay balance and UI. There’s still more to come, but this patch should help smooth out a lot of the rougher edges. Here’s what’s included in patch v1.0.8:

General Bug Fixes
  • Fixed issue where some items and weapons would respawn after being taken (including the Data Disk).
  • Fixed exploit where repeatedly interacting with an unlocked door could repeatedly reward XP.
  • Added KillZ collisions so falling off the map now results in player death.
  • Added barriers to prevent access to out-of-bounds areas.
  • Fixed issue with unpausing a paused game. Escape key/Start button now properly unpauses the pause menu.
  • Vicis Corp research door no longer requires two interactions to open.
  • Storage facility doors now open fully on the first interaction.
  • Fixed code in the storage facility to appropriately reflect the code that can be found.


Environment Changes
  • Adjusted nighttime lighting in Pearl City and Alios, it should now appear more natural.
  • Removed large orange sun from the night sky in Alios.
  • Adjusted collision on rocks in an attempt to resolve issues with players getting stuck.
  • Made changes to the elevator door in UESA HQ.
  • Added cliffs to Hargrave’s cave and the Cadet Cave areas.
  • Removed collision from dead Naqri in Cadet Cave.
  • Improved terrain and environment details across several areas (e.g. cliffs, barriers).


UX
  • Fixed issue where switching from Missions to Crafting jumped to Inventory instead.
  • Began refining UI input handling for gamepad users.
  • Occasional “[Gamepad XX]” text no longer appears in UI prompts.
  • Waypoints now update properly when selecting missions from the Missions log.
  • Waypoints now switch correctly when a new objective gets added to a mission.


Missions & Progression
  • 'Power Up' mission now correctly progresses if you retrieve the keypass via the Cadet side mission.
  • Data Disk devivery mission no longer misguides the player to leave Pearl City after arriving.
  • Speaking to Eleanor Page now correctly progresses the Vicis Corp mission.
  • Entering Armis Tech HQ and the research lab now properly triggers mission advancement.
  • Commander Fernandes and Andrew Anderson now respond correctly after completing mission objectives.
  • 'Speak to Julian' objective in Brokenhill now shows a waypoint.
  • Lucian’s post-Hargrave dialogue now correctly reflects Hargrave’s status.
  • Fixed issue where Commander Fernandes didn’t run down stairs after being freed.
  • Added skill check for unlocking the bandits’ cell door.


Combat & Weapons
  • Enemies now properly hold their weapons.
  • Fixed issue that caused the Divinity DMR and Slayer Sniper Rifle to not fire whilst aiming down sights. They now fire, as they should.
  • Fixed reload animations for the DMR and Sniper Rifle.
  • Added missing equip sound effects for the Divinity DMR and Slayer Sniper Rifle.
  • Fixed visual issue with ranged bandit death texture.
  • Fixed an issue where melee bandits attacked assault bandits outside of Salton.


NPCs & Dialogue
  • Fixed missing name for Eleanor Page in the dialogue box.
  • Armis Tech employee now moves her mouth when speaking.
  • Armis Tech employee no longer holds a weapon.
  • Commander Fernandes and Andrew Anderson no longer offer repeated dialogue before mission completion.



I truly appreciate you sticking with the game and continuing to help shape it with your feedback. If you run into any other issues, or just have suggestions, please don’t hesitate to reach out. More updates are on the way. Thank you for everything! ❤️