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Within the Cosmos News

New Patch: v2.0.3

[p]Hi again everyone! I’ve been focusing on polishing the 2.0 experience as much as possible before the next big update. Today’s patch addresses some critical issues and brings a bit more overall refinement to the game.[/p][p][/p][p]Here’s what’s included in today’s patch:[/p][p][/p][h3]QoL Improvements[/h3]
  • [p]The torch can now be selected from the weapon wheel (for gamepad users).[/p]
  • [p]Skill books now say ‘Use’ instead of ‘Take’ for clarity.[/p]
  • [p]Renamed ‘BypassTool’ and ‘Hacktool’ in the crafting screen to BTool and HTool.[/p]
  • [p]Updated descriptions for BTool and HTool in the crafting screen to match.[/p]
  • [p]Changed sound effect when interacting with Armour Coating Stations.[/p]
  • [p]Changed notification text when picking up parts (no longer says ‘scraps’).[/p][p][/p]
[h3]UI Fixes[/h3]
  • [p]Fixed issue where the missions, map, and character screens did not pause the game in certain situations.[/p]
  • [p]Fixed bug where switching from missions to crafting caused the cursor to disappear.[/p]
  • [p]Switching from missions back to inventory or character screens no longer unpauses the game.[/p]
  • [p]Fixed software upgrades sometimes showing a blank white box instead of software icons after they've been unlocked.[/p][p][/p]
[h3]Gameplay Fixes[/h3]
  • [p]Red barrels near the storage facility now explode when shot.[/p]
  • [p]Resolved an issue preventing melee bandits from dealing damage properly.[/p]
  • [p]Armour colour changes now update correctly on the inventory screen.[/p][p][/p]
[h3]Level & World Fixes[/h3]
  • [p]Fixed floating tree and exposed rock model near UESA's bunker in Berith II.[/p]
  • [p]Rocks near the watchtower/comms centre no longer trap the player and now have proper footstep sounds.[/p]
  • [p]Made loot changes to some chests in Berith II.[/p]
  • [p]Adjusted inventory character position in the 'Bandit Cells' level (was appearing too high).[/p][p][/p]
[h3]Other Fixes[/h3]
  • [p]Fixed an issue where accepting a new mission didn’t remove the previous waypoint from the minimap.[/p]
  • [p]Bandits no longer incorrectly scan as androids.[/p]
  • [p]Fixed issue where mines and grenades couldn’t be used again after one use.[/p]
  • [p]Fixed Leila Khan’s (the bookseller in Chronos) mouth continuing to move after exiting the vendor screen.[/p]
  • [p]Fixed flickering issue of the Assault Rifle’s safety switch while sprinting.[/p]
[p][/p][p]I really appreciate all the kind words you've given me; they genuinely help me stay motivated. Thank you for your patience and support. I can’t wait to show you what’s coming in the next big update! Until then, I’ll keep pushing out small patches like this. I hope this helps improve your experience.❤️[/p][p][/p][p]- debdev[/p]

New Patch: v2.0.2

[p]Hey everyone! Thanks so much for all the feedback and support since the 2.0 (and 2.0.1) update. I’ve been working on improving some bugs, polishing the world, and tweaking UI features to make your experience smoother. Today, I’m rolling out patch 2.0.2 with a mix of fixes and quality of life improvements.

Here's what's in today's update:
[/p][h3]UI & Visual Fixes Improvements[/h3]
  • [p]Added option to keep the minimap fixed with north always at the top.[/p]
  • [p]Adjusted Main Menu hover sounds (they were a bit too loud).[/p]
  • [p]Fixed a typo that appeared in the intro cinematic.[/p]
  • [p]Updated the final intro slide to show the player in black armour instead of blue (and in a different location).[/p]
  • [p]Tweaked attribute descriptions in the Character Creator.[/p]
  • [p]Pistol modding UI for skins no longer clips offscreen.[/p]
  • [p]Reworked turret/camera hijacking UI. It now shows a countdown instead of a question mark.[/p]
  • [p]Hacking UI now shows biocell energy costs for turrets.[/p]
  • [p]'Kinetic Boost' software now displays proper info when hovering.[/p]
  • [p]‘Location discovered’ UI no longer overlaps with mission objectives.[/p]
  • [p]Fixed map screen staying open when fast travelling within the same region.
    [/p]
[h3] Bug Fixes[/h3]
  • [p]Fixed minimap toggle not working unless loading into a new area.[/p]
  • [p]Enemies now get properly removed from the minimap upon death.[/p]
  • [p]'QuickHack' software level progress now displays correctly.[/p]
  • [p]Fixed an issue where armour skins would not persist across areas.[/p]
  • [p]Fixed a bug where changing a weapons skin could break ADS transitions.[/p]
  • [p]Waypoint for Captain Williams now gets removed after delivering the datadisk.
    [/p]
[p]Thank you all for your continued support and patience as I keep polishing and adding content to Within the Cosmos. It means a lot to have you on this journey with me. I’m excited to keep building on this. More updates are on the way! ❤️[/p][p][/p]
  • [p]debdev[/p]

New Patch - v2.0.1

[p]Hey everyone! Thanks for all the feedback and support since the 2.0 launch! I’ve been listening closely and have just rolled out Update 2.0.1, a follow up patch focused on bug fixes, world polish, and some new content to keep exploration fresh.[/p][p]Here’s what’s new:[/p][h3]
Bug Fixes
[/h3]
  • [p]Fixed an issue with interacting with 'Eebrina' flower progressing the Data Disk mission.[/p]
  • [p]Resolved saving issues with the ‘Blade’ melee weapon.[/p]
  • [p]Fixed grass clipping through some tents in Alios.[/p]
  • [p]Fixed a floating mesh in Alios.[/p]
  • [p]Fixed landscape clipping through a floor mesh in a building on Berith II.[/p]
  • [p]Fixed UI issues related to Software unlocking.[/p]
  • [p]Your initial gun skin now correctly matches the initial skin on the weapon.[/p]
  • [p]Adjusted lighting in an Alios cave to improve performance.[/p]
  • [p]Fixed an issue with the ‘Energiser Circuit’ augment that could be unlocked without any NIMs.[/p]
  • [p]Fixed an issue with the two new augments not showing as unlocked, even when they had been.[/p]
  • [p]Fixed an issue when modding the ‘Avenger’ weapon.[/p]
  • [p]Fixed issues with the ‘Havoc’ modding UI to accurately reflect available weapon skin options.[/p]
[h3]
World Updates & Content
[/h3]
  • [p]Hats are now more common throughout the world to better reward exploration.[/p]
  • [p]Added more 'Eebrina' plants across the game that yield biofragments.[/p]
  • [p]Added missing minimap screens for certain locations.[/p]
  • [p]Introduced a new option to toggle between a minimap or compass (or both) for navigation.[/p]
[h3]
New Loot & Discoveries
[/h3]
  • [p]Weapons Cases now spawn across planets. These are the only way to obtain the new unique weapons.[/p]
  • [p]Armis Tech Stash cases have been added, offering items tied to the new weapons and other useful supplies.[/p]
[p]More improvements and additions are on the way. Thank you for being part of the journey and for your patience while I continue polishing the game and adding content. I truly hope this is all shaping up to be the experience you all wanted and expected. ❤️
[/p]
  • [p]debdev[/p]

Major Update: 2.0

[p][/p][p]Hi everyone![/p][p]It has been quite a journey. After 9 years of development, the game finally launched and received a tremendous amount of feedback. I have done my best to address as many of your concerns as possible. Now, 3 months after release, it feels like the game is in a state where I can truly begin adding new content.[/p][p]I am excited to share Update 2.0, a major update that includes new content, gameplay improvements, and important bug fixes to enhance your experience. This update brings the game much closer to the original vision I had from the start.[/p][p]You can find the Update 2.0 changelog below, highlighting the most important changes and fixes.[/p][hr][/hr][h2]New Content[/h2]
  • [p]Added 2 new weapons.[/p]
  • [p]Added 2 new augments: Recon Optics and Kinetic Boost.[/p]
  • [p]Added more items to discover.[/p]
  • [p]Added the ability to craft medical items using plants.[/p]
  • [p]Increased the level cap by 5.[/p]
  • [p]Added the ability to talk to every NPC in the game.[/p]
  • [p]More books are now available for purchase, offering additional world lore.[/p]
[h2]UI and Quality of Life[/h2]
  • [p]Added a minimap to help players navigate the world more easily.[/p]
  • [p]Added new map screens for all 3 celestial bodies.[/p]
  • [p]Weapon skins now correctly display on the player character in the inventory.[/p]
  • [p]Added conversation history for NPC dialogues.[/p]
[p][/p]
  • [p]Players can customise ship flags.[/p]
  • [p]Players can change their armour colour at designated terminals located in Armis Tech and aboard their ship.[/p][p][/p]
  • [p]Added more hats to wear.[/p]
  • [p]Added “Context Clues” notifications to assist gameplay and give players more feedback.[/p]
  • [p]Added more 'barks' to characters.[/p]
[h2]Gameplay Improvements[/h2]
  • [p]Implemented tiered enemies to make Alios and Vesta more challenging.[/p]
  • [p]Added 5 brand-new perks to expand your skill options.[/p]
  • [p]Introduced takedown mechanics.[/p]
[p][/p]
  • [p]Added stealing mechanics.[/p]
  • [p]Added pickpocketing mechanics.[/p]
  • [p]Added a respec system, allowing players to reallocate skill points.[/p]
  • [p]Added hacking cooldowns for hacked devices, which deactivate and reactivate over time.[/p]
[h2]Bug Fixes and Polish[/h2]
  • [p]Reduced the view distance of various foliage meshes to improve performance.[/p]
  • [p]Removed various unused meshes in Chronos.[/p]
  • [p]Edited 'Vesta' level to accurately reflect the players faction choice.[/p]
  • [p]Updated UI icons for weapon skins.[/p]
  • [p]Fixed multiple visual issues with the Divinity DMR weapon.[/p]
  • [p]Fixed the ‘Executioners Rush’ skill text error.[/p]
  • [p]Fixed the 'Beast of Burden' perk unlocking issue.[/p]
  • [p]Fixed a bug allowing turrets and some cameras to be hijacked without enough biocell energy.[/p]
  • [p]Fixed waypoint tracking bugs.[/p]
  • [p]Fixed mission tracking bugs.[/p]
  • [p]Fixed an issue where the cursor didn’t work during initial dialogues if using a gamepad.[/p]
  • [p]Fixed a collision issue preventing players from uncrouching near tripwires.[/p]
  • [p]Fixed the skill book achievement unlocking problem.[/p]
  • [p]Improved death ragdolls and animations.[/p]
  • [p]Fixed weapon modding UI to accurately display weapon stats.[/p]
  • [p]Fixed visual inconsistencies with the Divinity DMR in inventory.[/p]
  • [p]Added physical barriers to certain locations to demonstrate the players inability to access them.[/p]
  • [p]Removed grass meshes that were clipping through meshes inside of buildings.[/p]
  • [p]Made balance changes for across all difficulties.[/p]
  • [p]Fixed issue with some weapons not firing after interacting with 'News' items.[/p]
  • [p]Many other minor fixes.[/p]
[p][/p][p]Thank you all so much for sticking with me over these last 3 months as I’ve continued improving the game and adding new content for you to enjoy. I’m really looking forward to hearing your thoughts on this update so we can keep making the game better together. Update 2.0 is just the beginning. ❤️[/p][p][/p]
  • [p]debdev[/p][p][/p]
[p]Click here to join the Within the Cosmos Discord server![/p]

A Look Ahead: Update v2.0

Hi everyone,

It’s been a little over two months since the game launched, and I wanted to share an update on what’s been happening since the last patch (v1.1.0), and what’s next for Within the Cosmos.

Over the past month, I’ve been focused on fixing bugs and improving stability. I've also been adding new content that I originally hoped to include at launch, as well as things that players have been asking for. The upcoming v2.0 update is something of a soft relaunch, and a major step forward for the game with over 90 changes, additions, fixes, and improvements.

Here’s a quick look at what’s coming:

Minimap: One of the most requested features since launch (and even during beta) is finally implemented.



Armour Colour Customisation: Add variety and personalisation by changing your character’s armour colour.



And much more:
  • New gameplay features: takedowns, stealing, pickpocketing
  • New perks, augments, and craftable items
  • New skill books, weapons, weapon skins, and more
  • UI upgrades, new map screens, and minimap integration
  • Improved enemy AI behaviour and dynamics
  • Performance enhancements and bug fixes

This is just the beginning of a larger effort to improve the overall experience. I’ll be announcing the release date for update v2.0 soon, but in the meantime, I’d love to hear your thoughts on these upcoming changes. Your feedback is incredibly valuable as I continue working on v2.0, and beyond.

Thank you all tremendously for your patience, your honesty, and your support! ❤️

- debdev