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New Patch - v1.0.9

Hey everyone!

I’ve spent the last few weeks playing through the game and reviewing your feedback and bug reports. In about a week or so, I’ll be releasing patch v1.1.0, which aims to address the vast majority of the issues reported so far, so I hope you're looking forward to that! For now, today’s patch addresses several bugs and makes some slight changes to the game. Here’s what’s in today’s patch, v1.0.9:


General Bug Fixes
  • Fixed some achievements not unlocking as expected
  • Fixed issue with ‘Parts’ that could cause crashes when taken
  • Fixed bug where pressing F to consume Zip! didn’t work in some cases
  • Resolved issue with Zip! respawning after being taken
  • Fixed bug where holding SPRINT while using computer or keypad played footstep sound effects
  • Fixed androids still emitting humming sounds after being killed
  • Fixed issue where Captain Williams did not deliver the full line after an encounter
  • Fixed issue that resulted in tripwires not being destroyed when shot
  • Fixed issue where the Assault Rifle would keep firing if the player was shooting it upon death
  • Fixed issue where the player couldn't talk to Anderson despite having the appropriate mission


Gameplay Adjustments
  • Adjusted enemy weapon damage
  • Reduced Biocell drop rate from androids
  • Adjusted 'Mine' loot drop rate
  • Enemies can now trigger tripwires.
  • Added sound effect for equipping mines/grenades
  • Added beds to an outdoor bandit camp area


UI / UX Improvements
  • Added location markers to Vesta locations
  • Added an available ‘NIM’ indicator to the SOFTWARE tab and on the HUD, similar to the Skills/Perks indicator
  • Adjusted level up on-screen indicator to avoid overlapping with UI
  • Adjusted location discovered UI to no longer overlap with the current objective
  • Added a ‘Selected’ icon to tagged skills in character creation
  • Added a ‘Selected’ icon when the player selects a background during character creation
  • Bunker doors ‘OPEN’ signs no longer turn on when power is shut off
  • Fixed issue where the doors in the bunker clipped through walls


NPCs
  • Adjusted hat models on some characters to reduce clipping
  • Added voiceover to the female guard outside Chronos.
  • Bookshop keeper’s mouth no longer continues moving after closing the shop menu
  • NPC in front of Chronos' entrance now walks around
  • Firing animations for androids and bandits using shotguns have been corrected
  • Julian’s initial dialogue has been adjusted


World Design & Environment
  • Updated Storage Facility layout (no longer uses Comms Centre layout)
  • Added more details to Armis Tech HQ
  • Added more details to Vicis Corp Research Facility
  • Fixed collision issues with cables on the floor in a few levels
  • Fixed skylight lighting when power is restored in the UESA bunker
  • Made sure desks in bandit camp and Armis Tech have functional drawers
  • Footstep audio for certain floors in the UESA bunker has been updated



Thank you for your ongoing support and feedback. As a solo developer, every bit of input helps shape the game in the right direction. I’m committed to making this game the best it can be, and I’m so excited for what’s to come! Keep the reports and suggestions coming, and I’ll continue working on improving everything. I also have some exciting news to share with you all in the near future. More updates are on the way! Thank you all, every single one of you, for being a part of this journey. ❤️

- debdev