Major Update: 2.0
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[/p][p]Hi everyone![/p][p]It has been quite a journey. After 9 years of development, the game finally launched and received a tremendous amount of feedback. I have done my best to address as many of your concerns as possible. Now, 3 months after release, it feels like the game is in a state where I can truly begin adding new content.[/p][p]I am excited to share Update 2.0, a major update that includes new content, gameplay improvements, and important bug fixes to enhance your experience. This update brings the game much closer to the original vision I had from the start.[/p][p]You can find the Update 2.0 changelog below, highlighting the most important changes and fixes.[/p][hr][/hr][h2]New Content[/h2]
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- [p]Added 2 new weapons.[/p]
- [p]Added 2 new augments: Recon Optics and Kinetic Boost.[/p]
- [p]Added more items to discover.[/p]
- [p]Added the ability to craft medical items using plants.[/p]
- [p]Increased the level cap by 5.[/p]
- [p]Added the ability to talk to every NPC in the game.[/p]
- [p]More books are now available for purchase, offering additional world lore.[/p]
- [p]Added a minimap to help players navigate the world more easily.
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- [p]Added new map screens for all 3 celestial bodies.[/p]
- [p]Weapon skins now correctly display on the player character in the inventory.[/p]
- [p]Added conversation history for NPC dialogues.[/p]
- [p]Players can customise ship flags.[/p]
- [p]Players can change their armour colour at designated terminals located in Armis Tech and aboard their ship.[/p][p]
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- [p]Added more hats to wear.[/p]
- [p]Added “Context Clues” notifications to assist gameplay and give players more feedback.[/p]
- [p]Added more 'barks' to characters.[/p]
- [p]Implemented tiered enemies to make Alios and Vesta more challenging.[/p]
- [p]Added 5 brand-new perks to expand your skill options.[/p]
- [p]Introduced takedown mechanics.[/p]
- [p]Added stealing mechanics.[/p]
- [p]Added pickpocketing mechanics.[/p]
- [p]Added a respec system, allowing players to reallocate skill points.[/p]
- [p]Added hacking cooldowns for hacked devices, which deactivate and reactivate over time.[/p]
- [p]Reduced the view distance of various foliage meshes to improve performance.[/p]
- [p]Removed various unused meshes in Chronos.[/p]
- [p]Edited 'Vesta' level to accurately reflect the players faction choice.[/p]
- [p]Updated UI icons for weapon skins.[/p]
- [p]Fixed multiple visual issues with the Divinity DMR weapon.[/p]
- [p]Fixed the ‘Executioners Rush’ skill text error.[/p]
- [p]Fixed the 'Beast of Burden' perk unlocking issue.[/p]
- [p]Fixed a bug allowing turrets and some cameras to be hijacked without enough biocell energy.[/p]
- [p]Fixed waypoint tracking bugs.[/p]
- [p]Fixed mission tracking bugs.[/p]
- [p]Fixed an issue where the cursor didn’t work during initial dialogues if using a gamepad.[/p]
- [p]Fixed a collision issue preventing players from uncrouching near tripwires.[/p]
- [p]Fixed the skill book achievement unlocking problem.[/p]
- [p]Improved death ragdolls and animations.[/p]
- [p]Fixed weapon modding UI to accurately display weapon stats.[/p]
- [p]Fixed visual inconsistencies with the Divinity DMR in inventory.[/p]
- [p]Added physical barriers to certain locations to demonstrate the players inability to access them.[/p]
- [p]Removed grass meshes that were clipping through meshes inside of buildings.[/p]
- [p]Made balance changes for across all difficulties.[/p]
- [p]Fixed issue with some weapons not firing after interacting with 'News' items.[/p]
- [p]Many other minor fixes.[/p]
- [p]debdev[/p][p][/p]