New Patch - v2.0.1
[p]Hey everyone! Thanks for all the feedback and support since the 2.0 launch! I’ve been listening closely and have just rolled out Update 2.0.1, a follow up patch focused on bug fixes, world polish, and some new content to keep exploration fresh.[/p][p]Here’s what’s new:[/p][h3]
Bug Fixes[/h3]
World Updates & Content[/h3]
New Loot & Discoveries[/h3]
[/p]
Bug Fixes[/h3]
- [p]Fixed an issue with interacting with 'Eebrina' flower progressing the Data Disk mission.[/p]
- [p]Resolved saving issues with the ‘Blade’ melee weapon.[/p]
- [p]Fixed grass clipping through some tents in Alios.[/p]
- [p]Fixed a floating mesh in Alios.[/p]
- [p]Fixed landscape clipping through a floor mesh in a building on Berith II.[/p]
- [p]Fixed UI issues related to Software unlocking.[/p]
- [p]Your initial gun skin now correctly matches the initial skin on the weapon.[/p]
- [p]Adjusted lighting in an Alios cave to improve performance.[/p]
- [p]Fixed an issue with the ‘Energiser Circuit’ augment that could be unlocked without any NIMs.[/p]
- [p]Fixed an issue with the two new augments not showing as unlocked, even when they had been.[/p]
- [p]Fixed an issue when modding the ‘Avenger’ weapon.[/p]
- [p]Fixed issues with the ‘Havoc’ modding UI to accurately reflect available weapon skin options.[/p]
World Updates & Content[/h3]
- [p]Hats are now more common throughout the world to better reward exploration.[/p]
- [p]Added more 'Eebrina' plants across the game that yield biofragments.[/p]
- [p]Added missing minimap screens for certain locations.[/p]
- [p]Introduced a new option to toggle between a minimap or compass (or both) for navigation.[/p]
New Loot & Discoveries[/h3]
- [p]Weapons Cases now spawn across planets. These are the only way to obtain the new unique weapons.[/p]
- [p]Armis Tech Stash cases have been added, offering items tied to the new weapons and other useful supplies.[/p]
[/p]
- [p]debdev[/p]