1. Within the Cosmos
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  3. New Patch: v2.0.5

New Patch: v2.0.5

[p]Hi everyone! The 2.0.5 update is now live. This patch brings fixes and improvements across gameplay, audio, UI, missions, and the world in general. Thanks for your patience, I hope these changes make your time in Within the Cosmos smoother and more enjoyable.[/p][p][/p][p]Here's what's included in today's patch:[/p][p][/p][p]Gameplay Changes & Fixes[/p]
  • [p]Added a 'Low Health' indicator at the bottom of the screen.[/p]
  • [p]Added audio feedback when attempting to interact with locked jail doors without meeting skill requirements.[/p]
  • [p]Added doors to UESA HQ.[/p]
  • [p]Adjusted XP requirements per level for better balance.[/p]
  • [p]Increased XP gain from enemies in Alios.[/p]
  • [p]Made the Slayer weapon dropped by sniper enemies easier to pick up without crouching.[/p]
  • [p]Fixed an issue where using Thornrush Tonic, Hushroot, and Bandages consumed the item but did not remove it from inventory.[/p]
  • [p]Fixed inability to loot the Velarach creatures.[/p]
  • [p]Fixed loot interaction behavior for Skarith creatures.[/p]
  • [p]Fixed reloading issues with Slayer, and Divinity even when ammo was available.[/p]
  • [p]Fixed reloading issues when aiming down sights with the Slayer and Divinity.[/p]
  • [p]Increased availability of sniper and DMR ammo.[/p]
  • [p]Made 'FastTravelFreedom' perk functional with proper unlock conditions.[/p]
  • [p]Fixed an issue where dying in Alios launched the player into the air.[/p]
  • [p]Fixed loss of all items when entering the player’s ship from Pearl City.[/p]
  • [p]Made the elevator in UESA HQ operate faster.[/p]
[p][/p][p]Missions & Waypoints[/p]
  • [p]Added missing waypoint for 'The Stolen Design' mission start.[/p]
  • [p]Added missing waypoint for 'Speak to Armis Tech Rep' in Pearl City.[/p]
  • [p]Added missing waypoint for 'Speak to Vicis Corp Rep' in the Research Facility.[/p]
  • [p]Corrected the 'Waiting Game' mission waypoint to point to the player’s ship.[/p]
  • [p]Adjusted waypoints when leaving certain mission areas.[/p]
  • [p]Updated various mission descriptions.[/p]
  • [p]Removed irrelevant mission text about the research facility’s location.[/p]
[p][/p][p]Audio Improvements[/p]
  • [p]Footstep, explosive, and some gunfire sounds are now affected by 'Master' volume (and Sound Effects Volume).[/p]
  • [p]Added water walking sound effects for Alios caves.[/p]
  • [p]Added sound when entering the wrong code on keypads.[/p]
  • [p]Added sound feedback for locked jail door interactions when lacking the required skill.[/p]
  • [p]Fixed missing footstep effects in Vicis Corp, Pearl City sidewalks, and Alios' Caves.[/p]
  • [p]Restored missing music in Alios' caves, Armis Tech HQ, and the Research Facility.[/p]
  • [p]Fixed firing sounds so they play in 2D space instead of from a world location for the Sniper Rifle.[/p]
  • [p]Fixed Velarach death sounds repeating after loading a save.[/p]
  • [p]Added an ‘Ambient’ volume slider to the Settings menu.[/p]
[p][/p][p]Level Design & Environment Fixes[/p]
  • [p]Adjusted grass and foliage placement to prevent floating and misaligned assets.[/p]
  • [p]Fixed clipping issues with container meshes in the bandits Alios' cave, a chest near Boreas entrance, and sidewalks in Pearl City.[/p]
  • [p]Filled visible gaps in Alios' caves.[/p]
  • [p]Adjusted player model screen position in the inventory, in Alios' caves, Armis Tech HQ, and the Research Facility.[/p]
  • [p]Added a missing keycode for a door in Armis Tech HQ.[/p]
  • [p]Retouched Vicis Corp buildings in Pearl City.[/p]
  • [p]Made several signs in Pearl City double-sided.[/p]
  • [p]Adjusted shadows for the players Avenger models.[/p]
[p][/p][p]Enemy & Combat Adjustments[/p]
  • [p]Increased enemies strength in Alios' caves.[/p]
  • [p]Fixed Android Sniper loot drops (previously dropped assault rifle, now properly drops snipers).[/p]
  • [p]Fixed minimap markers for Velarach and Skarith in Alios so they clear after death.[/p]
  • [p]Fixed damage number display for Velarach after loading a save.[/p]
[p][/p][p]UI & Interaction Improvements[/p]
  • [p]Made interact prompts more visible when entering the bandit cave in Alios.[/p]
  • [p]Updated vending machine interact text in Armis Tech HQ.[/p]
  • [p]Added on-screen 'Wrong Code' feedback to keypads alongside the audio cue.[/p]
  • [p]Fixed incorrect interact text for Siphon Ammo.[/p]
  • [p]Corrected behavior when picking up certain consumables that could incorrectly give venom.[/p]
[p][/p][p]Thank you all for your continued support. I’m excited to keep improving the game and bringing you more content. I hope you enjoy the update! ❤️[/p][p][/p][p]
- debdev[/p]