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  3. New Patch: v2.0.6

New Patch: v2.0.6

[p]Hi everyone! Patch v2.0.6 just released, bringing fixes, tweaks, and improvements based on the feedback you’ve shared.[/p][p][/p][p]Here's what's included in today's patch:[/p][p][/p][h3]General Adjustments & Additions[/h3]
  • [p]Increased XP rewards for discovering locations, especially in Alios.[/p]
  • [p]Increased XP gain from Androids & Bandits in Alios.[/p]
  • [p]Adjusted the frequency of bandit 'barks' .[/p]
  • [p]Enemies in Alios Comms Centre have been made tougher.[/p]
  • [p]Shotgun damage increased at very close range.[/p]
  • [p]Did a balance pass on ranged weapons (Avenger was significantly outperforming others).[/p]
  • [p]Adjusted stat scaling: too many attributes affected the melee skill, relative to other combat bonuses.[/p]
  • [p]Added a toggle setting to automatically crouch after performing a slide.[/p]
  • [p]Added a door to exit the ship if the player has already landed on a planet.[/p]
  • [p]Made some text adjustments during ending slides.[/p]
  • [p]Added some conditional checks to the final dialogue for certain outcomes.[/p][p][/p]
[h3]Audio[/h3]
  • [p]The following sounds are now properly tied to the sound effects volume slider: XP gain, bullet impacts, 'Take item', scanning, time dilation, turret gunfire and explosions, pause menu opening, eating/drinking/pill consumption, weapon switching, and doors opening/closing.[/p]
  • [p]Fixed missing footsteps in New Havens Cave.[/p]
  • [p]Added ambient music to New Havens Cave.[/p]
  • [p]Fixed 'checkpoint' level in Vesta missing music.[/p]
  • [p]Added sound effect feedback for hovering over load/save UI slots.[/p][p][/p]
[h3]Missions & Waypoints[/h3]
  • [p]Added waypoint to 'Connect to Hub' in Alios' Comms Centre.[/p]
  • [p]Added waypoint to 'Deal with Infestation Problem'.[/p]
  • [p]Corrected 'The War' mission waypoint to properly point to Pearl City.[/p]
  • [p]Added waypoints to the objectives in Vesta.[/p]
  • [p]Fixed New Haven leader repeating intro dialogue before mission completion.[/p][p][/p]
[h3]Save System Changes[/h3]
  • [p]Limited total save slots to 50 (down from 999) to make save management easier and address community feedback about excessive save file clutter. (Existing saves above the 50-slot limit won’t be deleted, but creating a new save will remove the oldest one.)[/p]
  • [p]Autosaves are now limited to the last 3; when a new one is created, the oldest is deleted. (If you currently have more than 3, they won’t be deleted, but a new autosave will remove the oldest.)[/p]
  • [p]Checkpoint saves are now limited to the last 5; when a new one is created, the oldest is deleted. (If you currently have more than 5, they won’t be deleted, but a new checkpoint save will remove the oldest.)[/p][p][/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed crashes when switching weapons via radial menu.[/p]
  • [p]Fixed controller 'Consume' button also switching weapons.[/p]
  • [p]Fixed biocells not working via radial menu when biocell energy levels are more than 50%.[/p]
  • [p]Fixed radial menu not allowing grenade switching.[/p]
  • [p]Fixed Huskrot & Thornrush not healing players.[/p]
  • [p]Fixed sniper scope overlay persisting when switching weapons quickly.[/p]
  • [p]Fixed perk system issue where a previously chosen perk appeared selectable again (the perk was still applied though!).[/p]
  • [p]Fixed collisions for Alios river structures, and sofas.[/p]
  • [p]Fixed grass clipping through buildings/tents in Alios.[/p]
  • [p]Fixed Divinity interact UI not disappearing after taking it.[/p]
  • [p]Fixed Alios' Comms Centre door interaction height.[/p]
  • [p]Fixed Alios' Comms Centre inventory player UI position.[/p]
  • [p]Fixed New Havens Cave mission not progressing after completing the objectives.[/p]
  • [p]Fixed Velarach health bars & names not disappearing after death.[/p]
  • [p]Fixed New Havens leader dialogue missing his name.[/p]
  • [p]Fixed Sera and Lucian missing names in dialogue in Vesta.[/p]
  • [p]Fixed issue where sleeping didn’t advance time to day time in Alios.[/p]
  • [p]Fixed final Vesta objective wiping player stats and inventory on load.[/p]
  • [p]Fixed UESA and Enlightened soldiers in Vesta being too weak to pose a challenge.[/p]
  • [p]Fixed uncrouch issues near tripwires.[/p]
  • [p]Fixed various walls, floors, and visible gaps in Vesta.[/p]
  • [p]Fixed control panel text missing in Vesta (both instances).[/p]
  • [p]Fixed rival faction incorrectly showing friendly icons in Vesta.[/p]
  • [p]Fixed credits showing too early and overlapping with background during the ending slides.[/p]
  • [p]Fixed cursor not appearing during ending slides.[/p]
  • [p]Fixed visible terrain issue in Alios near the comms centre.[/p]
[p][/p][p]Thank you all for your continued support and belief in the game. I’m excited to keep improving it and to share the next major update in a couple of weeks. Until then, I hope you enjoy the patch! ❤️[/p][p][/p][p] - debdev[/p]