Hotfix: v2.2b
[p]Hi again everyone! I’ve been working through the bug reports and continuing to chip away at them. There’s another small update today addressing some issues:[/p][p][/p][h3]Missions & Progression Fixes[/h3]
- [p]Fixed an issue where the 'Storage Mystery' mission had no waypoint when it progressed in 'Chronos'.[/p]
- [p]Fixed an issue where the 'Storage Mystery' mission did not update when entering the storage facility.[/p]
- [p]Added the ability to acquire the 'Storage Mystery' mission via the terminal in the police station.[/p]
- [p]Fixed an issue where generators still displayed an interaction prompt after completing 'Mapping the Unknown'.[/p]
- [p]Added a mission progress counter for objectives requiring multiple steps.[/p]
- [p]Fixed an issue where waypoints were not removed after completing certain objectives.[/p]
- [p]Fixed some issues with waypoints for the 'Storage Mystery' and 'Mapping the Unknown' side missions.[/p][p][/p]
- [p]Resolved a bug that could result in crashes when transitioning from one level to another.[/p]
- [p]Fixed character positioning being too high in the inventory screen when the player is in the Storage Facility.[/p]
- [p]Fixed a computer in the Storage Facility having a hacking skill requirement of 0.[/p]
- [p]Fixed skill requirements incorrectly set to 0 for 'Medical Kit' in the Storage Facility.[/p]
- [p]Fixed skill requirements incorrectly set to 0 for 'Ammo crate' in the Storage Facility.[/p]
- [p]Fixed pipe mesh clipping issues in the Storage Facility.[/p]
- [p]Fixed an issue where the Enlightened Soldier in the Storage Facility did not update dialogue after the player rescued him.[/p]
- [p]Updated the 'Power Cell' item description.[/p]
- [p]Updated the 'Power Cell' item image.[/p]
- [p]Fixed 'Time Dilation' software not activating when pressing the related input.[/p]
- [p]Resolved issues with starting software not functioning correctly.[/p]
- [p]Balance pass on melee weapon spawn rates.[/p]
- [p]Fixed issues with some crafting items not accurately reflecting their cost.[/p][p][/p]
- [p]Fixed an issue where Tutorial UI sounds were not affected by volume settings.[/p]
- [p]Fixed an issue where player damage sounds were not affected by volume settings.[/p]
- [p]Fixed an issue where loot opening sounds were not affected by volume settings.[/p]
- [p]Fixed an issue where item pickup sounds were not affected by volume settings.[/p]
- [p]Fixed an issue where inventory opening sounds were not affected by volume settings.[/p]
- [p]Fixed an issue where UI tab sounds in the character screen were not affected by volume settings.[/p]
- [p]Fixed an issue where grenade sound effects were not affected by volume settings.[/p]
- [p]Fixed an issue where assaulter bandit shooting sounds were not affected by volume settings.[/p]
- [p]Fixed an issue where camera ambient sounds were not affected by volume settings.[/p]
- [p]Fixed an issue where camera detection sounds were not affected by volume settings.[/p]
- [p]Fixed an issue where crafting sound effects were not affected by volume settings.[/p]
- [p]Fixed an issue where jail door opening/closing sound effects were not affected by volume settings.[/p]
- [p]Fixed an issue where 'Vespar' hit and death sounds were not affected by volume settings.[/p]