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Update 22 is live! Bugfixes, new setting for deer physics and more!

Hey everyone!

Update 22 is live, mostly just fixing a few bugs that were reported after Update 21. Since that engine update was a major change, it also caused some new bugs that were not all found before Update 21 was released. This update should fix them :)

These are the changes in this update:

- Fixed torches disassembling when picking them up from wall
- Fixed backside of torch holder being incorrectly rendered
- Fixed blue dot floating in front of right controller sometimes
- Fixed chests not working correctly after they have been moved
- Fixed ragdoll physics on deer and rabbits, they should work correctly again
- Added setting for "Astronaut Deer", you can now choose if you want the crazy deer physics that are enabled by default, or if you prefer realistic physics. With "Astronaut Deer" enabled, they now fly even higher than before ;)
- Fixed items being used from inventory when trying to place blocks or torches close to the edge of the current world generation where they can't be placed yet
- Fixed collision of blocks being removed when trying to destroy a block close to the edge of the world where you can't destroy it yet
- Added warning when you're close to the edge of the world explaining that you can't modify the world there yet, that the world is infinite in size and that it takes a while to generate more
- Improved .dmp file generation after a crash

That's all for today! Thanks for caring about the game and as usual, make sure to report all issues you see and give me as much feedback as possible in the official forums or the official discord server, join it before its full ;)
If you like the game, don't forget to tell other people about it and write a review on Steam if you haven't done that already, even if its just a few words. Writing a review and spreading the word is the easiest way you can support the game!

Looking forward to hearing what you think about the new update :)

Cheers!