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Update 35 is live! Find Christmas presents in the game!



Merry Christmas everyone, Update 35 for cyubeVR is live!


Santa flew over your world, and a bunch of Christmas presents fell off his sleigh! Now there's Christmas presents scattered all across your world, and no one will be there to pick them up, unless you find them!

Between today and Dec 31, you can find christmas presents in your world! Inside of the christmas presents you find items - could be gold, could be rainbow dye, but might also just be normal dye or some coal.

Someone also managed to hide some presents in some of your chests - you have no idea who would do that, but they are there, and you're happy about that!

There's also some bugfixes, in this update:
  • Fixed picture frame resize not working on Vive Controllers
  • Fixed picture frame selection cards "stacking" on the right controller and never disappearing
  • Renamed stone that should never exist in inventory to "Buggy Stone" to make it clear that it's not normal stone
  • Fixed 8K (or 4K) screenshots not working on Oculus Touch Controllers
  • Fixed bug that didn't allow for "skipping" empty quick slot when trying to select up/down
  • Fixed red teleport indicator staying visible after trying to teleport there


OpenVR Benchmark


You might already have seen, a few days ago OpenVR Benchmark was released, a VR benchmark software based on cyubeVR. Its available for free as a fully standalone software:

https://store.steampowered.com/app/955610/OpenVR_Benchmark/

It's the first software that can actually benchmark real VR performance. And who doesn't want to benchmark their VR setup and see how it performs?

OpenVR Benchmark renders a 60 second fly-through through a beautiful cyubeVR world and gives a score at the end. Of course, I mainly work on cyubeVR, and I hope this free benchmark tool will actually make a lot of people aware of cyubeVR that didn't previously know it existed! Getting OpenVR Benchmark released kept me a bit busy with that for a while, but I hope that time was worth it for giving cyubeVR more exposure :) It slowed down cyubeVR updates the past 1-2 months, but now that that the benchmark is released, I can spend all my time on new cyubeVR updates again, like the upcoming furnace!

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As usual, thanks very much to our great beta testers in the official cyubeVR discord! If you also want to test new features earlier when they come out in the beta branch, make sure to join the discord and take a look at the #beta-build-patch-notes and #beta-build-discussion channel!

That's all for today! If you like the game, don't forget to tell other people about it and write a review on Steam if you haven't done that already, even if its just a few words. Writing a review and spreading the word is the easiest way you can support the game!
Thanks for caring about the game and as usual, make sure to report all issues you see and give me as much feedback as possible in the official forums or the official discord server, join it before its full ;) We're over 660 people there already, come and join us! If you don't like something about the game, tell me there and I'll try to improve it! I'm available to chat with anyone in discord :)

There's also a cyubeVR subreddit available on Reddit, if you're active on Reddit, make sure to subscribe to it and maybe post some great screenshots there!

Also, don't forget there's an official roadmap with voting features.

Looking forward to hearing what you think about the new update :) Merry Christmas!

Cheers!