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  3. Community Update #1 is now live

Community Update #1 is now live

[p]Hello Divers,[/p][p][/p][p]Today we are shipping part 1 of a new update aimed at addressing some commonly requested features and quality-of-life improvements. Additionally, there has been several improvements to outpost generation logic.[/p][p][/p][p]Patch Notes Version 0.3.10[/p]
  • [p]New language files implemented[/p]
  • [p]Intro event added to first node[/p]
  • [p]First district size reduced to 16 nodes[/p]
  • [p]New district added: ResidentialCalm (Always starts as the first district, spawns with more outposts, stores, and less hostile encounters)[/p]
  • [p]New batch of easy enemy submarines added that only spawn on the first district when on easy mode[/p]
  • [p]Piloting sonar map size slightly decreased[/p]
[p] Outposts [/p]
  • [p]All outpost types have been given a unique entrance room. Welcome![/p]
  • [p]All outpost entrance rooms have been given a neon exit sign, in case you want to leave.[/p]
  • [p]Room culling implemented[/p]
  • [p]Outpost generation should no longer generate dead-end hallways[/p]
  • [p]Outpost sizes slightly decreased for 4 player runs[/p]
[p] Settings [/p]
  • [p]Rebindable keys added[/p]
  • [p]Inverted Y toggle added[/p]
  • [p]FOV slider moved to gameplay tab[/p]
  • [p]V-Sync toggle added[/p]
  • [p]Performance Fog toggle added[/p]
  • [p]FPS cap slider added[/p]
  • [p]Headbob toggle added. No more motion sickness![/p]
  • [p]Adrenaline Zoom toggle added[/p]
[p] Bug Fixes [/p]
  • [p]Several audio issues fixed[/p]
  • [p]Fixed floating assets in many laboratory rooms. Oops.[/p]
  • [p]Fixed navigation/collider issue in Catwalk_Corridor(3x5)[/p]
  • [p]Several pathfinding/collider issues fixed with many rooms[/p]
  • [p]Fixed issue with tutorial piloting sonar map not generating correctly[/p]
  • [p]Missing localization in keybindings setting fixed[/p]
  • [p]Fixed issue with communication screen not returning player to piloting screen after completing dialogue[/p]
  • [p]Fixed issue with broken mansion room block[/p]
  • [p]Several pathfinding/collider issues fixed with many rooms[/p]
[p] QA Fixes [/p]
  • [p]Fixed missing translations in controls menu[/p]
  • [p]Fixed overlapping text in the hack button[/p]
  • [p]Fixed untranslated warning titles in store[/p]
[p][/p][p]That's it for now. We will be releasing part 2 of this update in the coming weeks to prepare for our first major content expansion releasing later this summer, which will add new weapons, enemies, locations, and more. Until then, we'll see you below the surface![/p][p][/p][p]- Targon Studios[/p]