Version 0.5.12 Patch Notes
Attention Divers,
We've deployed a hotfix addressing balancing for the Brimstone update and a number of bugs.
General
Bug Fixes
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Thanks for supporting Darkwater on its Early Access journey!
Are you experiencing bugs? Please let us know in our bug report form here.
- Targon Studios
We've deployed a hotfix addressing balancing for the Brimstone update and a number of bugs.
General
- Fire damage no longer triggers Containment Room alien spawn
- Increased Containment Room spawn timer: 3 -> 5 seconds
- Flamethrowers can now be placed on weapon/equipment racks
- Model added for dropped Blowtorch
- New sound effect added for crate falling over in Containment Room
- Kraken Tentacle melee range reduced: 2.5 -> 1.9
Bug Fixes
- Increasing the width/height of a submarine will now adjust wall dependent systems (Pneumatic
- Launcher, Porthole, Torpedo Bay, Etc.)
- Fixed issue where AI agents would fight to stand in the same spot (most common with infected)
- Fixed issue with Infected Diver "Frantic" AI state
- Bombs now rumble outposts again upon exploding
- Fixed collider in StorageLoading(3x5) room that players could clip under
- Outpost entrance ladders given collider - no more hiding behind them
- Sledgehammer and Knife no longer clips through hand in blocking animation in 3rd person animation
- Fixed arcade machine title display issue with certain languages
- Can now see diver icons when diver returns from enemy submarine
- Clients no longer see a hit marker when shooting at dead enemies
- Fixed issue with challenges not displaying correct progress in lobby list
- Fixed saves slot display issue for certain languages
- Fixed issue with store door collider
- Fixed issue with extinguisher holder shadow
- Fixed issue where rocks continued launching after winning/retreating in a Geothermal Vents biome
- Fixed Reload Warning formatting on weapons for certain languages
- Enemies can no longer walk through closed doors on player submarine
- Biome effects that are in the process of triggering as a battle ends will no longer trigger
- Fixed issue where resolution setting was getting overridden to "Auto" on startup
- System repairing network code improved
- Multiple players can now repair the same system without the repair speed slowing down
- Flamethrower Refill Station now only displays "Refill" when equipped flamethrower has less than 50 fuel
- Fixed issue where loading a new language in main menu wouldn't update save slot translations
- Two players can no longer interact with the same terminal at the same time
[hr][/hr]
Thanks for supporting Darkwater on its Early Access journey!
Are you experiencing bugs? Please let us know in our bug report form here.
- Targon Studios