Version 0.6.17 Patch Notes
Attention Divers,
We've deployed a balancing update based on player feedback across various areas. You can also grab Darkwater in the Steam Winter Sale at a 30% discount!
General
General Balance
Item Balance
Submarine Weapon Balance
Store Balance
Enemy Balance
Bug Fixes
[hr][/hr]
Thanks for supporting Darkwater on its Early Access journey!
Are you experiencing bugs? Please let us know in our bug report form here.
- Targon Studios
We've deployed a balancing update based on player feedback across various areas. You can also grab Darkwater in the Steam Winter Sale at a 30% discount!
General
- Game now pauses when opening settings menu while playing solo
- Ceiling lamp in Sonar Room(2x3) moved in front of the sonar table instead of over it, meaning it should be easier to re-light
- Harpoon (Ammo) crafting recipe added to: Workshop(2x2), Heavy Workshop(2x3), Medium Arsenal(2x2), Large Arsenal(2x3)
General Balance
- Outpost Loot Spawn Modifier increased on hard difficulty: 0.55 -> 0.6
- AI Damage Modifier on medium decreased: 0.65 -> 0.6
- AI Damage Modifier on hard decreased: 0.9 -> 0.8
Item Balance
- Webley Revolver range increased: 80 -> 100
- Webley Revolver accuracy increased: 85 -> 90
- Webley Revolver damage increased: 35 -> 42
- Webley Revolver weight reduced: 6.5 -> 4.5
- Harpoon Gun weight increased: 5 -> 6
- Double Shotgun weight increased: 6 -> 6.75
- Pump Shotgun weight increased: 6.5 -> 7.5
- Harpoon Ammo scrap amount reduced: 3 -> 2
- Credits can now spawn in the Pantry_Small item pool, resulting in about a 50% decrease in food spawns
- Canned Tube Worms and Tinned Fishmeal spawns decreased
- Harbour Lights spawn weight doubled in spawn pool Pantry_Medium
- Small Medical Kit spawn weight increased, and Medical Kit spawn weight decreased in spawn pools Medical_Small and Medical_Medium
- Dreams of Greens and Dreams of Meat hitpoints recovery decreased: 20 -> 15
- Tinned Fishmeal hitpoints recovery increased: 35 -> 38
- Canned Tube Worms hitpoints recovery increased: 40 -> 45
- Canned Tube Worms cost increased: $10 -> $12
Submarine Weapon Balance
- Decoy Charge Mk.1 ammo cost reduced: 15 -> 10
- Decoy Charge Mk.2 ammo cost reduced: 25 -> 15
- Defence Charge Mk.1 ammo cost reduced: 20 -> 10
- Defence Charge Mk.2 ammo cost reduced: 30 -> 15
Store Balance
- Certain weapons now have a chance of spawning in pairs in stores: Fire Torpedo Mk.1, Explosive Harpoon Mk.1, Explosive Harpoon Mk.2
- Pump Manual(1x1) spawn weight increased: 5 -> 18
- Pump Manual(1x1) cost decreased: $50 -> $40
- Pump Automatic(2x2) spawn weight increased: 5 -> 15
- Pump Automatic(2x2) progression weight increased: 30 -> 40
- Pump Automatic(2x2) pumping speed reduced by 20%
Enemy Balance
- Infected spawn rate decreased. Max spawn amount reduced: 12 -> 10
- Infected Diver hitpoints reduced: 65 -> 60
- Clam Swarm hitpoints reduced: 150 -> 95
Bug Fixes
- Max range property added to double shotgun
[hr][/hr]
Thanks for supporting Darkwater on its Early Access journey!
Are you experiencing bugs? Please let us know in our bug report form here.
- Targon Studios