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Version 0.6.17 Patch Notes

Attention Divers,

We've deployed a balancing update based on player feedback across various areas. You can also grab Darkwater in the Steam Winter Sale at a 30% discount!

General
  • Game now pauses when opening settings menu while playing solo
  • Ceiling lamp in Sonar Room(2x3) moved in front of the sonar table instead of over it, meaning it should be easier to re-light
  • Harpoon (Ammo) crafting recipe added to: Workshop(2x2), Heavy Workshop(2x3), Medium Arsenal(2x2), Large Arsenal(2x3)


General Balance
  • Outpost Loot Spawn Modifier increased on hard difficulty: 0.55 -> 0.6
  • AI Damage Modifier on medium decreased: 0.65 -> 0.6
  • AI Damage Modifier on hard decreased: 0.9 -> 0.8


Item Balance
  • Webley Revolver range increased: 80 -> 100
  • Webley Revolver accuracy increased: 85 -> 90
  • Webley Revolver damage increased: 35 -> 42
  • Webley Revolver weight reduced: 6.5 -> 4.5
  • Harpoon Gun weight increased: 5 -> 6
  • Double Shotgun weight increased: 6 -> 6.75
  • Pump Shotgun weight increased: 6.5 -> 7.5
  • Harpoon Ammo scrap amount reduced: 3 -> 2
  • Credits can now spawn in the Pantry_Small item pool, resulting in about a 50% decrease in food spawns
  • Canned Tube Worms and Tinned Fishmeal spawns decreased
  • Harbour Lights spawn weight doubled in spawn pool Pantry_Medium
  • Small Medical Kit spawn weight increased, and Medical Kit spawn weight decreased in spawn pools Medical_Small and Medical_Medium
  • Dreams of Greens and Dreams of Meat hitpoints recovery decreased: 20 -> 15
  • Tinned Fishmeal hitpoints recovery increased: 35 -> 38
  • Canned Tube Worms hitpoints recovery increased: 40 -> 45
  • Canned Tube Worms cost increased: $10 -> $12


Submarine Weapon Balance
  • Decoy Charge Mk.1 ammo cost reduced: 15 -> 10
  • Decoy Charge Mk.2 ammo cost reduced: 25 -> 15
  • Defence Charge Mk.1 ammo cost reduced: 20 -> 10
  • Defence Charge Mk.2 ammo cost reduced: 30 -> 15


Store Balance
  • Certain weapons now have a chance of spawning in pairs in stores: Fire Torpedo Mk.1, Explosive Harpoon Mk.1, Explosive Harpoon Mk.2
  • Pump Manual(1x1) spawn weight increased: 5 -> 18
  • Pump Manual(1x1) cost decreased: $50 -> $40
  • Pump Automatic(2x2) spawn weight increased: 5 -> 15
  • Pump Automatic(2x2) progression weight increased: 30 -> 40
  • Pump Automatic(2x2) pumping speed reduced by 20%


Enemy Balance
  • Infected spawn rate decreased. Max spawn amount reduced: 12 -> 10
  • Infected Diver hitpoints reduced: 65 -> 60
  • Clam Swarm hitpoints reduced: 150 -> 95


Bug Fixes
  • Max range property added to double shotgun


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Thanks for supporting Darkwater on its Early Access journey!

Are you experiencing bugs? Please let us know in our bug report form here.

- Targon Studios