Seventh patch!
- Trinket material rewards (Crystal and Dust) after a mission now go up by 10% per New Game+
- Fixed issue with resuming runs spawning the player out of bounds from the level
- Fixed broken healing on Entangle and Dark Ritual for clients in multiplayer
- Added some more high tiers of certain accomplishments: Damagers, Heavy Hitters, Critical Hitters, Potion Gulpers, Spellcasters, Blockers, Combo Streakers, Hunter, Murderer, Exorcist, Demolisher, Sanctifier
- Adjusted high tiers of accomplishments so Murderer and Demolisher are a bit quicker to get and Exorcist a bit slower to get, to make them more even
- Shadow Rifts minimap icon now shows when it's been used
- Character screen now defaults to equipment inventory when opened in town
- Fix for Apothecary removing potion charge upgrades when talking to her in intro mission with a higher level character in multiplayer
- Icon/keyword legend in bottom left of UI now shows keyword descriptions for equipment
- Fixed lesser shades showing hp bars while in spawn animation
- Blueprints in levels are now a bit more consistent in how often they show up
- Added info about current ilvl to blacksmith equipment upgrading
- Fixed issue with getting Builders accomplishment incorrectly as client in multiplayer
- Fixed Conviction - Shield of Faith level up bonus of block amount being reversed
- More string and UI adjustments for game translatability in different languages, "unicode" font now works better for non-chinese languages, "chinese" font-set added for previous behavior if preferred
We've been working on a number of balance changes with a focus on improving the scaling of certain mechanics, especially weapon attacks and strength builds. It's not quite ready yet, but it will be the focus of the next patch.