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Gunsmith Dev Update

Hello everyone!

For those who haven’t seen my post on Junkpunk, my name is Russell and I’m the newest member at SCT tasked to work on Gunsmith and Junkpunk.

The YouTube video is a general discussion between Rich and I about the company as well as Gunsmith and where we're headed in 2024.

[previewyoutube][/previewyoutube]

[h2]What my job will be...[/h2]

Just like with Junkpunk, I am going to be deep diving into Gunsmith and finding out what it needs to take the steps towards a 1.0 release. I've started my playthrough and am already picking up on general improvements to be made.

Improvements to the research tree are a frequent request from the community, something I want to be looking into working with.

This game feels to me like a paradox strategy one, and i feel as though introducing different narrative branches which have story & factory based impacts would make for a satisfying player experience. As well as implementing events to shake up and make gameplay more intriguing.

Changes to factory building, management and expansion to reduce feelings of tedious repetitive gameplay.

Please feel free to send me feedback and any suggestions for things you want to see in upcoming updates! My name is Dimir in the Gunsmith discord so just give me a message :)

I'm looking forward to working on Gunsmith and hearing your suggestions.

Russell

[h3]Edit:[/h3]

Hey guys I just wanted to add an extra message down here in response to some of the feedback that’s been given.

Truthfully, I am brand new to this game, a story based progression system similar to HOI4 was an idea I was floating around with because I enjoy that kind of thing in the games I personally play.

But you are all right, this is a factory management game, not an entrepreneur narrative game.

So rather than focusing on designing and adding new content that ultimately does nothing to solve the fundamental issues that this game has. I’ll be working to fix the already existing gameplay mechanics, and rework current content to bring Gunsmith to the full potential of a factory management game that we believe it can be.

Thanks for all your responses.