Blueprints are here! Gunsmith update V36

Hello everyone!
Today we bring you a new Gunsmith update that brings a highly demanded feature: Blueprints! Yes indeed, now you can save your precious efficient production lines into blueprints and easily replicate them and expand!
This also comes with the feature of selecting multiple objects and either demolishing them or moving them together, making it easier to alter large production lines.
The update also brings various bug fixes and minor additions. More recipes and announcements will be coming soon! We also plan in the future to make Blueprints something players can share together in the Workshop. Life has been very busy for us but hard work and your support will get us there.
Have fun everyone!
Rich and Ed.
V36 Changelogs
Multiple Selection:
- A set of very useful and highly demanded features has come to Gunmsith in this update. First and foremost is Multiple Selection, the ability to select and control multiple objects and machines together! This is one of the foundations of the Blueprints system and highly useful in itself.
- You can enter the Selection and blueprints mode using “X” or the button in the toolbar at the right.
- Entering the Selection mode, you can select and deselect single objects or use the controls displayed to select and deselect with dragging on the screen.
- You can either demolish the selected group of objects or move them all together.
- The Blueprints system allows you to save a selection of objects with their output settings into a blueprint which will allow you to easily replicate that specific setup.
- Blueprints save machine outputs so that you can easily save and replicate your most efficient production lines.
- Blueprints are saved inside folders to allow the player to organize and separate their blueprints into categories.
- After you create a blueprint you can initiate placing the saved setup with one click, which will load the blueprint into ghost mode just like single object placing.
- Addition of the ability to rename staff patrols.
- Changed the naming scheme of crafting state machines “Level 1” becoming “Mk1” to alleviate the confusion between machine level and an item’s crafting state level. For example “Sewing machine level 2” is now “Sewing machine Mk2” and it adds 2.
- Changed the notification system for staff who are protesting to a similar style to machines that require maintenance. A display in the bottom right that you can click to get to each staff member and check their needs.
- Added an option in the settings that allows to control whether or not you want to be asked a confirmation when demolishing staff platforms.
- Fixed an issue where the tutorial for panning the camera didn’t mention that the third task of panning is using the Middle Mouse Button which resulted in player confusion.
- Fixed a typo in an item’s name PENT. Correct acronym is PETN.
- Fixed a bug where autosaving wasn’t properly deactivated on the main menu, resulting in corrupt saves that just load into the main menu.
- Fixed a very odd grammar typo in one of the tutorial steps about the cookbook.
- Fixed a display issue with the Flow Cross where it didn’t properly display that it doesn’t lose durability and thus doesn’t need repair.
- Fixed a bug where you could click on a few buttons in the main menu even though they are hidden.
- Fixed a bug with staff and resting where they would head to the closest staff area even though it had no available resting spots. Which results in them sometimes protesting and leaving.