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Bridge belts fixes and improvements

Hello all, weve spent the week nailing down some annoying bugs and features. Today we are pushing this update which we are hoping should improve the game greatly!

Changes:


Improved the Machine Log to specifically display what is wrong with invalid items and why they were returned to inventory. Along with the Item Cues Tool, the player should now have all tools necessary to detect any defects in their production lines.

Added an option to the Order Automation rules to make them execute when conditions are NOT met. This offers more freedom to players to setup their specific needs, for example: Reject all orders which do not contain the items they need.
Made the error alert 3D arrow dismiss when it gets clicked.
Added a right click on the red error alert UI element to dismiss all alerts.


Bug fixes:

Fixed a bug where mechanics in certain cases didn’t fix machines if they were at a certain long distance.
Fixed a bug which caused Orders in the Orders panel to flicker and disappear after doing a certain combination of zooming in and out and hovering over machines.
Fixed a bug which prevented leaving the pause menu with the ESC key.
Fixed a bug where placing regular belts under Raise or Decline bridge belts causes item movement to not function properly.
Fixed a bug where Line Control Groups revert back to the Default folder after Powering it On/Off.
Fixed a bug where newly unlocked items didn’t get listed in Order Automation conditions.
Fixed a bug where placed belts and hired staff while the game was paused didn’t properly comply with the current pause.
Fixed a bug where while paused, hiring staff stops working properly after a certain number of hires.
Fixed a bug with Order Automation UI not properly accepting numbers after the thousands.
Fixed a bug with Order Automation UI where editing a rule didn’t properly allow editing quantities.
Fixed a bug where object highlights didn’t get properly reset after moving multiple objects.