Gunsmith ALPHA!
After 2 Years of hard work. We are ready to move Gunsmith into its Alpha stage.
[h2]Why do we think now is a good time? [/h2]
Well, on face value when you look at Gunsmith. For a Pre-Alpha, it is advanced, and we feel that really its too advanced to be called a Pre-Alpha now.
We are also now confident we know the road ahead. We have discussed for hours and hours features for our 1.0 Launch. We know what we want to do to the game. We know what you want us to do to the game. We have listened to feedback for 2 years. This update we feel puts the game into a nice position to build our deeper mechanics into.
Let us look back before we talk about that. We launched Gunsmith on the 25th May 2018. We were running out of time and money. We pushed as much as we can to get as much done for release.
This game was very much a success or die story. If the game flopped on launch or received very poor reviews. We had no fuel in the tank to make another game and probably not enough time to rectify that situation.
This is where our feedback and advice from you, the players and also customers were extremely valuable. It helped us refine what was good about the game and what was bad.
So many of you helped us check the game before launch. Played the open test. Gave us feedback. Honestly, there was too much to get through. But it gave us the right direction.
Luckily, we played our cards right and we launched with a game that the vast majority of you enjoy. Sales were good. We have benefited being a Top Seller for the majority of our lifespan. We have also been covered by some great Youtubers.
Some of the play times that we see absolutely blow our minds. 200, 300, 400 hours. We are extremely proud we have bought some people that much entertainment.
Over the last 2 years we have pushed over 40 updates.
It’s kept us in a job and provided us with a stable income to build our studio. In return, we have done our best to make a product you can all enjoy as much as possible.
We are still small, we have grown slightly, but we have an ambitious goal to become a premium indie studio and with a skeleton crew that is a hard task. But we are performing that task and getting better at it.
We have put in a 2-year anniversary item to the game that you can all get by simply playing the game any time in the next 2 weeks. It’s a time limited collectable so make sure you grab it! It’s free and you can put it in your staff room to say you were there!
I know we ask this a lot but if you are enjoying Gunsmith please consider leaving a review as they are the most crucial thing for us as a developer to help get the message across to other players that they should give our game a shot.
All we can say is a massive thank you for everyone joining us on the journey. We will finish Gunsmith. And Gunsmith will be awesome.
Todays update we have done a total rebalance of the game. It is now harder to make money and more thought needs to go into the process.
[h3]We have added two major features to the game. [/h3]
[h3]Intermediate Items[/h3] so you can now create a vast network of interconnecting factories and [h3]The ability to control output and crafting speeds on all machines [/h3]
[h3]We have also updated electrical utilities. [/h3]
[h3]- Fixed a tonne of bugs
- Greatly updated the UI and much more.
- We updated both Chinese and Spanish localization. French, German and Russian will be coming soon. If we find any issues with translation please report it on Discord or the Steam Hub.
- Full changelogs: Here
[/h3]
Now to the future.
What do we want to do now?
The short answer… A lot…
In my mind ( Rich speaking here from a design brainstorm ) I want to expand the game now deeper into its mechanics. I want licences to have a real causation on the game. I want the player to pick a character at the beginning of the game and take that character on a journey through the story.
Acquiring fast cars houses and apartments and secret sites. I want the player to have to deal with clean and dirty money. Hiding large sums of physical money or paying a percentage to launder it.
I also want you to be able to build a network of henchmen around your character that help you with your empire. These people will have trust and loyalty and they will have the ability to betray you.
We want the government to close you down if you are breaking the law. By force with police if needed. I want to expand on the Indirect death count system and how that will change your morals.
All of these things I would like to round off to a moment akin to the end of Scarface where your empire is imploding and what do you do? Run with the money? Go to prison? Say hello to my little friend?
This is what its all about. That is our end game. I hope we can deliver this for you in 2020.
I can’t wait to see how it plays out. Ed (programmer) is going to want to kill me after reading the entire feature list above. But I’m sure he will do it all for you.
Thank you all so much. Cannot wait to drop more updates for you all. See you soon, we are going to be here for some hotfix support. But then… We are going for a short break after this massive update.
Stay Safe and all the best.
SCT Gunsmith Team.