Research System Overhaul!
Hello everyone! Gunsmith team here! Today we are announcing a major update to the game. We have completely reworked our researching and unlocking system. We had a rethink of how our system worked and we felt that although the research system was open and free to go in any direction it was causing confusion for players and providing no direction. Therefore, we decided to change almost every aspect of the research system to help us build upon this easier in the future. The old system worked like this.
1. Set a research budget per day and that would earn you Research Points
2. With research points you can unlock a research however this also takes time
3. Pay a certain amount to start research
4. Start and finish research
This worked well for the earlier days of the game however this system was still the same system from our very first version years ago. After much discussion we ended up designing a new system for research that can be much better going forward in the future. This is how that system now works.

1. Build a research station and hire a researcher. Researchers have a daily wage.
2. Choose a research and pay the start research cost.
3. Your researchers will then research your chosen item.
4. The more researchers you have in your factory the faster it will be, however wages will cost more.
We feel this system is much better suited for the game. During our redesign of the games research and unlock system we decided to move players in a liner direction and put various research nodes along the way to help guide the player. For example, in the previous design you could research all of the storage racks without having any use for them. Now you can unlock them as you go along when they are more appropriate to use.

This will help us build the game in a much better way for coming updates where we will be expanding the game!
We hope you like the new system. Naturally, we will probably tweak this again in time but for now.
We will see you soon with a new update!
All the best
SCT Gunsmith Team!!
Also...
Bug Fixes and Tweaks
- Changed the prices in automation rules to decimals to fit the new decimals system.
- Fixed a bug with the Metal Former collision which sometimes caused items to backlog.
1. Set a research budget per day and that would earn you Research Points
2. With research points you can unlock a research however this also takes time
3. Pay a certain amount to start research
4. Start and finish research
This worked well for the earlier days of the game however this system was still the same system from our very first version years ago. After much discussion we ended up designing a new system for research that can be much better going forward in the future. This is how that system now works.

1. Build a research station and hire a researcher. Researchers have a daily wage.
2. Choose a research and pay the start research cost.
3. Your researchers will then research your chosen item.
4. The more researchers you have in your factory the faster it will be, however wages will cost more.
We feel this system is much better suited for the game. During our redesign of the games research and unlock system we decided to move players in a liner direction and put various research nodes along the way to help guide the player. For example, in the previous design you could research all of the storage racks without having any use for them. Now you can unlock them as you go along when they are more appropriate to use.

This will help us build the game in a much better way for coming updates where we will be expanding the game!
We hope you like the new system. Naturally, we will probably tweak this again in time but for now.
We will see you soon with a new update!
All the best
SCT Gunsmith Team!!
Also...
Bug Fixes and Tweaks
- Changed the prices in automation rules to decimals to fit the new decimals system.
- Fixed a bug with the Metal Former collision which sometimes caused items to backlog.