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GUN$MITH Update News

Hi all Rich here,

Putting some news out today to update on progress for upcoming updates and we are pushing out a small update this evening to the game to tweak and fix a few known issues.

Over the coming weeks I would like to start doing some more show and tell on GUN$MITH using the various news features in your Steam library so keep an eye out! Im thinking on what would be entertaining, maybe some early dev lookbacks, plans for the future etc hopefully some videos as well.

Just an explanation on why our previous March 14th update didnt go live. Basically we were crunching for that and we had some family members get sick had to isolate and I personally didn't want to stress anyone out trying to crunch it all in quickly and risk errors etc. So basically we've decided we will roll it all into the next mega update coming soon. Apologies for that but we will make up for it soon!

Here's the list below on whats happening for this small patch.

See you all soon.

Best

SCT Team.


Various Changes to V44 ALPHA Changelog

Changes:

Added the ability for players to decide which items are offered for clients to order.

The system will still dynamically adapt to your stock and recent production and sales but the player now has the ability to fully select which items are included.

Added a buffer to the highest ranks of notoriety in both sides as the rank had no notoriety range after reaching it resulting in awkward behavior.

Clicking on an error arrow above a machine will automatically open the machine’s log for the player to check what the exact problem is and fix it.

Added a slight chance for volatile items to maybe possibly make a big boom….. Harmless…. Maybe….


Fixed a bug where staff could get stuck in the road and can’t get back to the factory.

Fixed a bug where the demolition confirmation UI for walls wasn’t at the center where it was supposed to be.

Fixed a bug where demolishing walls only refunded the price of a single wall segment not considering the entire length.

Fixed a bug where a lower tier build height unlock could override a higher tier unlock.