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Gunsmith News

Summer Sale Update!

Hello all, so we have added a small content drop to the game for the Summer Sale I will add more details below... Hope you all have a good start to the summer! Content drop is coming soon....

Market Automation


This was a heavily requested feature that we have added today. In short you no longer have to continually go back and order items from the market when you run out.

More detailed market automation breakdown.


The new market automation system is a rule based system that controls the Resources Market. The player can set up rules to automate buying and selling resources depending on the rule’s conditions.
The player first has to hire a Market Manager and place the Market Station for him. That will allow the automation to be activated.
The market automation passes orders at an interval, where it will execute all rules that meet their conditions if possible. The interval can be controlled in the Automation Interface.

Even if a rule’s conditions are met, other factors can come into consideration, like quantity owned, current funds, etc. For example, even if a rule that buys 500 Fabric Sheets if you have less than 5000 is valid, it won’t trigger if you don’t have enough money to buy 500 resources.

An automation rule defines the resource it acts on and the quantity to buy/sell if the conditions are met. Example: A rule can be set to sell 400 Plastic Blocks each order if conditions are met.

A rule can have 1+ conditions. A condition can either be a check of the resource’s owned quantity or its current buy/sell price. Examples:

We want a rule to buy 500 Fabric Sheets if the quantity is less than 10,000

units and the price is $3 or lower:

Item: Fabric Sheet.

Quantity: 500

Condition 1: Item Quantity, Less Than (
Condition 2: Item Price, Less Than or Equal (
Introduction of Steam Cloud


The game now uses the Steam Cloud to sync save files from the game’s save directory. This will allow your save files to sync between different computers.

Made some user interface tweaks to the Line Control Group listing element.
The preview image for Workshop save submissions is now obligated.
Reduced the durability drain rate of machines by 25%.

Bug fixes

Fixed a bug where certain machines could be placed under the staff platforms even if they were clipping.
Fixed a bug where the market interface didn’t update properly if prices changes while it was open.

Gunsmith V33b Hotfixes


Hello,
Hope everyone is having fun! We bring you today another hotfix patch which contains some fixes for issues that have been reported for V33.

This update also brings the updated and fully translated Russian localization.The main V33 news post now also has a Russian version.

The Chinese localization still needs to have the V33 content translated, as well as the other languages. All are open for volunteers as always, just drop a message in the localization channel in discord and you will be added to the localization dashboard on OneSky.

Patch notes:
  • Updated the Russian localization integration for the new content introduced in V33.
  • Mechanics now will choose the closest available tool station to refill their tools.
  • The workshop item preview image now accepts an image absolute path without file extension and will add it on its own.

  • Fixed some pathfinding issues with Mechanics where they either got stuck on platforms or simply couldn't properly reach machines in need of repair.
  • Fixed a bug with patrols where the Mechanics didn't get unassigned after the patrol gets deleted.
  • Fixed a minor visual issue where the reputation requirement in the research UI was displayed as (Requirement/Current) instead of the more correct (Current/Requirement).


Have fun!

Gunsmith V33 Hotfixes



Hello everyone,

We have been listening to some feedback from you, reporting bugs and issues that you have been encountering and we are pushing a hotfix V33 to fix a few of them.

More fixes to staff fixing machines and getting stuck on platforms will come in the next couple of days, for now, here are the patch notes for Hotfix V33:

Patch notes:
  • Fixed a bug where the research bar to control the budget would be disabled.
  • Fixed a bug where the two or three bottom racks from the start of the game would get duplicated between saving and loading, resulting in the inability to move them or remove them. Reloading saves from previous versions will allow you to move the racks and the duplicates within them.
  • Fixed a bug where certain items didn't properly load as being unlocked. Like Gun Components.
  • Fixed a bug where the client were displaying their age as 0.
  • Added a hotfix to mechanics not fixing machines and getting stuck. This is only a workaround as they will fix from a bit afar, but a full fix will come in the coming days.


Thank you everyone for your patience, we are working hard to fix any issues and bugs you encounter. Please do report any you encounter and we will handle them as swiftly as we can.

Enjoy Gunsmith!
Rich and Ed.

1 Year update!!!!



Hello Gunsmithers!
Hope you are all well.

Today believe it or not Gunsmith is 1 year old!

So today we have to do something to celebrate that! Firstly though I think we should take a look at where we've come from to now. Just over a year ago we launched into Early Access with a concept we thought would be good but didn't have the resources to finish. So we made a plan to release a somewhat stable and fun game. It worked and since then we have grown a discord community to over 1500 members, had over 300 players online at any one time. We've added multiple new features to make the game more fun. Crazy stuff. We’re extremely excited to see where we go from here!

Now onto the update and the future…


For the 1 year update we will be announcing...

Steam Workshop!
To begin with in this update you will be able to share your saves to the Steam Workshop to check out other players factories. We want to expand on Workshop in the future but we think it will be awesome to see what others are doing and to allow you to download other games to see what others have designed.

We are hoping this lets us see what you are making so we can adapt and balance the game more effectively and also allows you all to check out other people’s factories as well. Win win.

Anyone who has already purchased gunsmith will get an in game unlock of our 1 year anniversary statue which you can find in game.

On top of that we have done a lot of work on the foundations of the game to prepare it for our future plans and development for Gunsmith.

We have redesigned some of the laborious things to make it more streamlined and hopefully more fun. Instead of having different lines for different things i.e bullets. In the old version there would be different machines needed. The 1 year update allows you to use roughly the same machines but have different settings such as heat or cooling.

We feel its much more fun to play this way now and removes some of the massive machine lines that are just too long for this part of the game. On top of that other things such as anodising of guns will now be able to take all parts in one go instead of having to have 5 machines, it now works much like a heater, anodising everything that goes through it. Much better.

On top of that as well we have redesigned the way licences are unlocked, no more step by step unlocks, if you have a good relationship with the origin country you start the game in you can get a licence for the production and it will unlock everything in that tree once again cutting down the grind that was just not fun to play.
This will allow us in future to have two trees one licenced and one unlicensed with both positive and negative outcomes. It’s not finished as of yet but we are now complete with the foundations of this mechanic.

On top of that, we have also re-designed how relationships work entirely. Now there are multiple agencies as well as origin countries, if you want to go heavy towards one nation you can sell to both the actual country and its intelligence agency.

This again is still in the works however its already a great improvement and will now allow us to work on this feature for the future.

Onto the future! Oh before the future…


We also added Sandbox mode! And the games first rifle.


And...

Walkways!





Our next update which we hope to be out June 25th in time for the Summer sale will be content, content and more content. We know this is an area that you all want more of. Because Gunsmith is going to be such a large game. We needed to make sure these fundamental foundations are correct to build upon. We feel the game is much better this way and now we can build on top of this.

So we hope you enjoy the update, its pretty huge, and we will be on hand to hotfix if anything is super broken but we are quite confident in this build so enjoy the changes and we will see you again on the 25th of June!

Full list of features will be linked in the forums and discord!

Best

Rich and Ed.

中文翻译将在未来发布。社区完成翻译后。如果您想提供帮助,请在Discord中写下留言。

FPS fix and more.

Hello all, hoping this will fix the issues that you are having. We have been working on it all day. For all of you that worked out it was the mechanics, well done it was, thank you for sending us your saves it really helped!

So hope this helps!

- Fixed an issue with the Mechanics and pathfinding where it was causing massive lag spikes. Performance should be much smoother now, with no spikes.

- Additional improvements to the Chinese translation by Kurax have been introduced.

- Fixed a bug with the level 2 cooler 1L where it didn't apply the appropriate level of cooling.

- Unlocked utilites and electrical supply right from the start of new game.