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Staff Update now live!

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Hello everyone, thank you so much for your continued support. We are happy to announce the v0.30 Staff Update is now live and ready to play. You will get an automatic update any minute if you own the game! We feel this was a great addition that changes the game in many ways. As usual please give us your feedback!

We hope you enjoy the game. More to come very soon!

Best

Rich and Ed



The patch notes are here! One day left for V30!



Hello everyone,

There is only 1 day left for V30 to hit, are you excited? Because we definitely are! We really are excited for you guys to try out the new changes and help us make it even better with your feedback!

Today though, we present to you the full patch notes for tomorrow's update to explore. Gunsmith V30 is our first major update since launch, we worked really hard to improve the gameplay and bring new features that will flourish even more with the upcoming updates. There are lots of bug fixes as well.

As always, thank you very much for your support, and enjoy!

Gunsmith V30 Changelogs


Major changes:


  • Staff:



    In this update we introduce our first ever type of staff to the game. We want staff to be a very big part of Gunsmith and its gameplay, that is why the game flow has changed with this introduction:
    • Our first staff is a Line Control Worker, these workers as well as Line Control are now one of the vital elements for your factory to run. You will need to manage your Line Control Groups and Workers as well as the dedicated Staff break rooms to have a successful running factory.
    • A big part of managing your staff will be preparing their Staff area, workers will need to take breaks occasionally and they will leave their stations and head towards the Staff area where they will expect chairs, couches and sofas to rest, as well as a comfortable and professional looking area. If they can’t rest, your workers will get angry, protest and might even outright quit!
    • Line Control is now mandatory for machines to be able to be powered On and Off, it is a vital process of building production lines and finalizing them. Machine must be part of at least one valid Line Control Group which has a Station manned by a Line Control Worker. Line Control Groups have limited machine capacity, which can be increased by research. Manage your lines well.
    • We have added color coding to the machine outlines so you can have a clear visual cue of which machines are in valid groups and which aren’t. You can hover over machines or hold down Spacebar to highlight all machines in view, giving you an idea which machines still need to be setup with Groups and Workers.
    • Line Control Workers are the tip of the iceberg of staff, it will be a big part of our future updates and be a catalyst to introduce more complicated and interesting gameplay features, like automation, client relations, security and more!


  • Game balance: Another round of game balance, changes to recipes, prices, output and craft speeds. All in the goal to improve the gameplay and progress experience.

  • Addition of two new endgame items.

    The first one is a semi-automatic pistol ST9 and the second is the MMG submachine gun.

  • Globe:

    As you will notice in the main menu, Gunsmith has now a globe that allows the selection of a starting country for your factory, for now, the only unlocked country is the USA. But this is a preparation for multiple features that will be coming in the future which will determine bonuses or penalties for which country you start at, give an impact on product trading and more. The globe is the foundation for more features to come.

  • Bullets: The bullets are now in rack form for all stages, this will provide a much better experience with performance and also has allowed us to better control the production rates, thus allowing for better pricing and game balance. As much as individual bullets look cool, they were too much on the technical side for the engine.

  • Item Cues tool:

    The addition of a new tool that displays the crafting states of items when you hover over them. It is similar in style with the hoover, but as you hover over items with it, a display is shows above the item displaying its crafting states, for example you can use this to make sure that your items are heating at the required H:2 or are hardened which displays Hr in green.

  • Addition of Steam Inventory. This will be used to grant players objects in the game using the Steam Inventory system, so they will always own the unlocked objects. More details soon!

  • A total overhaul of the tutorial. The tutorial now is more interactive and will better guide the player through the various features, tools and mechanics of the game.

  • In an effort to improve the cookbook, you can know use the machine icons on each node of the cookbook tree as a build icon, thus initiating the placing of those machines, just as if it was from the build menu. This should make building lines and following the cookbook a much smoother process.


Minor changes:
  • Addition of parts in the UI that display the number of items you get per craft, so the player knows how many items will be produced for each craft pass.
  • Increased the storage capacity of small Racks to 3.
  • Addition of two new tiers of Racks, Medium with a storage capacity of 10 and Large with a capacity of 21.
  • Addition of a Help panel that will contain multiple help subjects for the player to access any time.
  • A big change to how saves maintain their metadata which fixes the issue of a very long hang when opening the saving and loading menu.
  • Improved some machines to move items more smoothly.
  • Line Control Groups did not take into account machines that were already powered On when deciding whether or not you can turn the group On. Now they do.
  • Increased the duration in which the refund of a newly placed object is a full refund.
  • Improved the code for powering Line Control Group On and Off, it used to hang for a long time when it contained lots of machines. Not anymore.
  • Added color coding for the utilities in the Line Control Group and Machine Control display, so the user knows which utility they are lacking.
  • The cookbook now lists items into segmented sections, so it is better organized and easier to navigate.
  • Added a cool animation to hoovering items.
  • The camera rotation is now by default fully unlocked, yaw and pitch, so the player can rotate the camera as they want using Q and E or the middle mouse button. The previous Free cam UI button and hotkey just resets the pitch to its original state.
  • Changed the default hotkey to move objects from Shift+Click to Ctrl+Click, because Shift was already used for speeding camera navigation.
  • An overhaul of a lot of icons and parts of the UI to improve their visual looks and interactiveness.
  • Addition of a few sound effects to machines, UI and notifications.
  • Added the display of currently unlocked raw resources to the cookbook.
  • Added a more prominent notification for when a research is finished.
  • Added an option in the settings to disable screen edge movement.
  • Added options in the settings relevant to notifications.
  • Added the ability to place items on walls, in preparation for some mysterious objects and future objects.


Bug fixes:
  • Fixed a few physics related bugs that made objects go through machines.
  • Fixed a bug where in some cases after loading, Line Control Groups didn’t load their machines properly, just displaying 0.
  • Fixed the cookbook tree for SA Mk2 which had an extra merging step instead of the Gun Boxer.
  • Fixed a bug where dispensers were outputting Mk1 instead of Mk2 from inventory.
  • Fixed a bug where the career statistics counted fulfilled orders for both Fulfilled and Expired.
  • Fixed some overlap issues with the top bar and optimized some of the data collection for it.
  • Fixed a bug that was causing the process of storing boxes on Racks to malfunction in certain cases.
  • Fixed a bug where the Finance menu didn’t properly display the produced amounts.
  • Fixed a case where Vests didn’t move properly on belts and through machines.
  • Fixed an issue where deleting a Line Control Group didn’t demolish its Station.
  • Fixed a crash that occurred after pasting certain texts in the save name field.
  • Fixed some issues with the Market which was displaying wrong colors and icons for the price comparisons.
  • Fixed a bug where machine highlights after closing the Line Control Group didn’t reset.
  • Fixed an issue where certain parts of machines were blocking the hover outline.
  • Fixed some typos in item and object descriptions.
  • Fixed a few issues with audio volumes.
  • Fixed some UI text clipping cases.
  • Fixed a bug where Orders were getting generated past the maximum number.
  • Fixed a bug where Orders were creating some performance issues and hangs.
  • Fixed a bug where the Details button of Orders wasn’t working properly.
  • Fixed a bug where boxes weren’t getting hoovered properly.



Features in the horizon:
  • More work on optimization and performance.
  • Localization, a few languages are being translated with the help of the community and localization will be coming to the game gradually until every part of Gunsmith is localized.
  • Frequent additions of recipes. Grenades and more guns!
  • Level 2 machines for the various crafting state machines, Heaters, Coolers, etc
  • Bridge belts, these will add the ability to have belts than can go over each other, adding another way for more creative production lines.
  • More staff types and gameplay features.
  • Various automation features, Line Control automated Power On/Off, Market purchases and sales, client relations and orders and more.
  • Improve and add to the Staff area features, impactful decorations and more.
  • Implement more effects to scenarios.
  • Implement a deeper trading system and client relations and effects with the new globe.
  • Dynamic recipes which will allow the player to customize and create recipes for guns and more. Dynamic parts, materials, names and more.
  • Introduce the Facility, the area where you factory is and building areas to expand factories, staff offices and more!



End of Gunsmith V30 changelog, thank you,
Foued