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Gunsmith News

Gunsmith 1.0 news update

Hello everyone, i've put up an update for Gunsmith in a video, its fairly lengthy but it also addresses a few things about the game, it's future and generally a chit chat about game development.

I have been really busy for the last few months and my update consistency has dropped so I apologise for that but hopefully we can get back on track.

Theirs some items i missed in the video so I'll put them below so you can check them out.

[previewyoutube][/previewyoutube]

The Gunsmith 1.0 will be adding a tonne of content, as i said above some of which I was reminded of after I finished the video. I'll put a brief list here of the items we are going to launch 1.0 with.

MBT - main battle tank for the vehicle production line.



All the different types of tank munition and their individual lines. This will include such stuff as HE,COMP,APDS and APFSDS rounds just to name a few, there will be more in the final push.

I'll let everyone check out the screens before we continue.



We will also be introducing a range of missiles in the game of various capabilities all the way up to cruise missiles.







These of course these will have their own lines and manufacturing processes.

Landmines, Claymores and C4 will also be making an appearance.



On top of all this we will be adding a drone line to the game.



On top of that content we will be putting in various artillery rounds as well.



And last of all we will be adding more guns.



The only unfortunate news is that I am going to postpone this update from October. I will likely announce a new date shortly but as you can see above there is a colossal amount of content going in and this has taken some time. I have read a lot of user feedback and people are saying to polish and delay and we listen to feedback and take it seriously so I am doing just that.

As I explain in the video there also are a few things about how the game works im not happy with and I want to get more player feedback on before we put in the final systems and leave it be.

Im sure you can all understand. We are going to make the 1.0 rock. You might find me randomly pinging you and asking for your feedback on the game if you have left a review or a note in the 1.0 section of the discord.

Thanks again for everyone's support. I hope you enjoy the preview content.

Warm Regards

Rich





Leaving Early Access!

Today we are announcing a provisional date for Gunsmith to leave Early Access, we will be announcing a precise date closer to the time however we are happy to announce we are aiming to release Gunsmith 1.0 at the end of September or early October this year!

I have made a video with my thoughts and the overall plan for Gunsmith going forward.

Thank you everyone, what an incredible journey.

[previewyoutube][/previewyoutube]

If you dont want to watch the video then a quick summary;

Theres a few more features we want to add before 1.0 focusing on the globe / politics / gameplay in that area.

Were going to also be taking a look at the huge list of requests of features that people want for 1.0 and of course implementing some of them. ( the good ones )

More QOL and fixes but we are fairly happy with this.

Possibly I want to look at tutorial again.

Various balance coming for 1.0

More content and craftable items to come for 1.0


Take care and see you soon!



Rich and SCT

Smol patch

0.7.beta patch changelog
- Fixed a bug where decorations didn't properly load their effects on resting objects.
- Fixed a bug with boxes not moving properly after you move the racks.
- Fixed a bug with the Assembly Workshop and its collision resulting with issues regarding large objects like the Humvee bonnet.
- Made a few timing tweaks to craft speeds and output speeds that should slightly improve timings in cases where machines drop to 0 input items in inventory.

It is time.

Massive news! We will be revealing the final road map to our 1.0 release and launch out of Early Access for Gunsmith. Yes that's right we will be 🙌 CONFIRMING A LAUNCH DATE NEXT WEEK! 🙌 This means that we are going to be getting our final ideas, improvements, features list together along with all your feedback and were going to finally do it! 💪 Cant thank you all enough for coming on the journey with us over the last 5 years. We also have a small update with fixes and improvements coming out now! ( in fact i just put it live ) I'll drop that news below. However....

[h2]I want to show you all something... [/h2]

[h3]5 Years ago I made this video.[/h3]

https://youtu.be/2qQqGi77MCI

[h3]5 Months ago I made this video. [/h3]

https://youtu.be/wiGuim4chwI

I just want us all to take a second and realise how amazing that is. All of us ( that includes you reading ) have made this happen. Everyone that's jumped in early. Years ago for some of you. Have helped us push it all the way and this will be our first Early Access to finished game launch. That is the power of Early Access and proper indie development and it's only been through your continued support and awesomeness that we have manged to achieve so much!

It's been super tough, and we've had to make more games and secure our little indie dev company with multiple revenue streams to make sure we can survive this crazy competitive market but you've come with us through the whole journey and thank you so much for that! I hope we can continue post 1.0 to add more things to make and expand the game even more.

We will definitely need to get more traction because Gunsmith aint cheap yo. So we are going to try and get that momentum for 1.0 and if you think there's a YouTuber that would play it then let us know in the Discord!


On a side note, another milestone for the studio as a whole, we have got a new game coming out that we'd love to share with you all. If you're a fan of city builders and comedy then we think you'll love this.

I'll drop a link below. It launches at 6PM tonight and i hope you'll take a look and jump in if you like it! Thank you for your continued support as an indie studio and not just on Gunsmith. We love you all. ❤️

Rich and SCT

https://store.steampowered.com/app/1937200/Blockville/

Notes for branch that's live now.

0.7.beta patch changelog
- Fixed a bug where decorations didn't properly load their effects on resting objects.
- Fixed a bug with boxes not moving properly after you move the racks.
- Fixed a bug with the Assembly Workshop and its collision resulting with issues regarding large objects like the Humvee bonnet.
- Made a few timing tweaks to craft speeds and output speeds that should slightly improve timings in cases where machines drop to 0 input items in inventory.

Why not both? - Physics and Snapping Belts now available in Gunsmith!

Dual Belts are here! Hey everyone Rich here hope you're well. Today we are super happy to announce that Gunsmith now supports 2 different types of belt. Releasing tonight at 6PM UK - London Time.

As you all know, we are constantly listening to the community and improving the game based on your feedback. We are super supportive of all our players and we've constantly tried to make the game better for everyone to play. Earlier on this year we noticed that some of our players are die hard physics fans and there was no way our new system could possibly cut it.

Therefore we decided to do something we think is a first. Gunsmith now supported TWO entirely differently belt systems in the game. I dont think any other game does this... Let me know if they do but now you have the power to choose. Physics madness or Snapped belts. Both are great fun and now you as a player have the choice to go down whatever route you would like.



All you have to do is start a new game and you have the power to choose either mode you'd like to play.

Thank you all for your continued support. Gunsmith continues to grow into a title we are super proud of and we think you'll love this now they belts are back.

We have also rigged up the physics system so now you can use all items in the small and medium range so now both systems are fully compatible back to back.

Obligatory RIP fps when you have thousands of items.

As im sure you can all imagine having a double system is super complex will almost certainly spawn some bugs so let us know and we will as always fix them up!

Thank you so much everyone!

Enjoy everyone!

Best

Rich