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Adventure Craft News

Patch 1.054 is now available in the Testing Branch

Hi Everyone,

We are happy to announce that Patch 1.054 is now available to try in the testing branch! If you would like to have access to this new content you simply need to opt in. There is a link at the bottom of this announcement that explains how.

Now onto what's inside patch 1.054!

New Game Content

Updated Thorn Forests

The Thorn Forests are some of the most dangerous areas in the game world. These tile maps are home to dense swarms of thorny tentacle monsters that can choke escape routes, giant bees that can transform enemies into weird honey mutants, thorn infected machete wielding psychopaths, and other weird plant based stuff that wants you dead.

The Thorn Pen saplings, deployed by Blooming Thornbulls, will now grow over time eventually becoming Thornbull pens, giant plant monsters that spawn HUGE swarms of tentacle monsters and Thorn Lords.

Updated Thorn Lord minion spawning

Thorn Lords can spawn up to 5 thornbutts simultaneously. Thornbutts are small thorny masses that will move towards their prey before suddenly ramming into them doing damage with a 25% chance to poison. When defeated thornbutts now darken indicating that they can no longer move.



Bear Caves


Various biomes now have a chance to spawn a Bear cave. These small caves will spawn a few bears at the entrance during a certain time of the day and can also be freely entered to gather large amounts of honey from the stashes that the bears inside protect. These caves will also provide a way to farm the upcoming Bear Suit armor.

Increased Standard Cave Activity
Increased overall mob activity in the standard caves making them much more unpredictable to explore.

Updated Colossal Boar Border
The tile maps that surround the Colossal Boar Spawn have now been updated with a new enemy and more activity overall. Big game hunters with powerful rifles will hunt and fight with Boars and Boarman Snipers now appear in greater numbers with a higher fire rate and more health.

New Enemy: Brutal Boarman
The Brutal Boarman patrols the border tile maps of the Colossal Boar. Like the Brutal Punk, Brutal Boarmen wander around rallying nearby boarmen, as well as un-aggroed boars into a roving gang looking for a fight. They wield massive Stone Boar Clubs and their attack can smash a green eyed Friendly Boarman into the dirt killing them instantly.

New Weapons

Stone Boar Club
Farm the Boarman Totems in the Colossal Boar Border to gather the materials needed to craft this powerful new Stone Club. The Stone Boar Club does 10 Attack Damage with a 75% critical hit chance. It also has a 100% chance to transform a normal hostile Boarman into a friendly Green Eyed Boarman on Death.

Stunning Pine Fishing Net
Mod a standard Pine Fishing net with a "Fish Stunner" that you can find for sale in a Fishing Shop. This mod gives the Pine Fishing Net a high chance to stun a Sabertooth Bubbler.


Miscellaneous Game Tweaks

Added Totem Planting Agents to spawn from Boarman Houses

Updated Fishing Shops
Fishing shops now have live in NPC's that will open the shop in the morning and lock the door at night while they sleep
Fishing Shop Keepers can no longer be attacked by the player
(Note: There is still a bug that may prevent a shop owner from returning to their shop if they are killed. We are working to address that)

Adjusted loot drops for punk builders
Adjusted the drop rate of Goblin Scrap from all goblins
Added frog spawns to fishing hole tile maps
Big Fish Hunter no longer has a chance to deploy Boar Bombs during flee
Broken Stone swords can now be repaired

User Interface adjustments
Changed the Configure Clone AI button to say "Set AI" rather than just "AI"

User Reported Bugs

Fixed Bug: Selling pearl necklace causes crash to certain shops ?
Fixed Bug: Selling Twine to the Inn crashes the game
Fixed Bug: Bread Description displaying as Bread Item Name during Gameplay
Fixed Bug: Infinite cash exploit with buying and selling items obtained from inn room wardrobes.
Fixed Bug: Where broken oak helmet was displaying as broken goblin helmet
Fixed label on basic stone helmet to correct name
Updated rabbit loot drops to drop rabbit pelts 50% on death

As mentioned above if you would like to access these new features then you need to opt in to the Adventure Craft Testing Branch.

How to opt in to a Beta Branch to a game on Steam.
https://steamcommunity.com/sharedfiles/filedetails/?id=182912431

Thanks so much for reading!
James
Follow me on Twitter: @iENDERi

Patch 1.053 is now available in the testing branch!

Hi Everyone!

Update 1.053 is now available in the testing branch. This patch adds some new content and addresses some crashes that were happening in the last build. Here are the patch notes!



Weapons
Added Shrapnel Grenade recipe to shells found near fishing holes (this grenade's explosion animation is still being worked on; currently it's using the normal acorn grenade explosion)

Added Shrapnel Grenade, Does 350 ATK Damage with 100 Percent chance to cause Bleeding (unless immune)

Added Fishnet Grenades that can ensnare a Sabertooth Bubbler allowing you to safely farm them.

Added Pine Needler: This pine needle shooting firearm's attack does no damage but has a 100% chance to Fear a Sabertooth Bubbler on hit

Added Steel Sword

Added steel sword recipe to dark rocks found inside caves

Added steel sword to the weapon shop in towns



Equipment
Stone Armor Set: An easily obtainable suit of very heavy stone armor. Greatly reduces movement speed but offers great protection. Very useful for a tank-style clone.

Added Stone Armor recipe to large rocks



Gameplay
Tweaked Goblin builder rate so they spread a bit slower

Throwing rocks can now be crushed to make scrap stone.

Updated the loot that drops from piles of colossal poop

Changed color of weapon holding hostile Aliens to Red.

Increased spawn rate of all mobs in the Border Area of Colossal Boars

Increased fire rate of Boarman snipers

Added White Knight Shield recipe to the White Knight Chests found in the
White Knight areas of Towns

Increased the frequency of the Colossal Boars that Spawn from the nest in the center of the Colossal Boar Tile Map

Added Machete Mason to some of the night time scenarios

Increased all activity around Fishing Tile Maps including more fishable spots




Misc Tweaks

Reduced the animated flickering of Goblin Skull torches

Goblin Torches now fade away after they are destroyed

Goblin torches will now decay/expire after 8 hours of in-game time.

Reduced ground shake caused by Dark Monstrosity

Updated "Critical hit" notification to orange to increase visibility

Taker totems are now fully destructible

Dark Stains around the cloning vat at the spawn now disappear after a period

Updated the particle effect of the acorn grenade

Tweaked Oak Greatsword Statistics

Reduced oak great sword durability to 150

Bug Fixes
Minor crash and stability issues addressed

Addressed issue preventing certain mob attacks from transforming characters or objects into other objects





Thanks for Reading!
Follow me on Twitter @iENDERi

Patch 1.052 is now available in the testing branch.

Hi Everyone,

We have now deployed Patch 1.052 to the testing branch.

The main focus of this update was to address an issue that was crashing the game due to a bug in the game's loot system. We believe that we have solved the issue however if you still get these crashes pertaining to "missing recipes" etc please do report them to us in the discussions for Adventure Craft and we will get right back on it.

Change list--------------------------------------------------------------------

Bugs

Addressed loot error that was causing a crash to desktop

Content

Barrels now spawn more regularly on the Farm in towns and also contain loot

Added Combat Shotgun kit to the weapon shops in town, add this to a normal shotgun to turn it into a combat shotgun.



Added White Knight Sword recipe to the sword pedestals found in the White Knight areas of town.


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New Let's Plays


We have noticed that there are some folks who have started making new Let's Plays of Adventure Craft. Jamie from Randomise User is very funny and fun to watch. If you are interested, check out his new series!

https://youtu.be/HMN0ECXFcOQ

Thanks for Reading!
Follow me on Twitter @iENDERi


1.051 is now live on the testing branch

Hi,

We just deployed the 1.051 patch which addresses a couple of minor bugs and issues.


Patch notes and Fixes:


Adjusted the drop rate of oak armor in the treasure chests

Adjusted expansion rate of goblin structure building around the initial spawn point

Oak Armor Pieces can now be scrapped by crushing them

Oak Fishing Nets can now be repaired

Updated survival guides message about dying twice

Added a collection of basic armor to the armor shop in town

Fisherman no longer drop lumberjack items during flee

Added Pine Needles drop to pine trees in the fishing areas

Additional minor fixes


---------------------------------

If you are still getting crashes or bugs after this update please post about it in the discussions section for the game.

Update 1.05 is now available for testing.

Hi Everyone,

Well, it is a relief to be able to make this post and to say that the 1.05 update is now in a playable state. We have been working on this for so long, so it's really good to get it into people's hands and we look forward to working with people on it. Finally! There is a huge amount that has been added and changed, and below you will see the major things listed. They only account for about a third of all the changes, but they are the most important ones from a player's perspective. All in all we hope that the changes make the game a more fun and rewarding experience.

We have now deployed the 1.05 update to a Testing Branch so that players can have a chance to play it and test it for bugs before we deploy it into the main game. The patch will stay in testing between 1-2 weeks before it gets added to the main game.

If you would like to try the 1.05 Update you simply right click on the Adventure Craft title in your games list and select properties.Then click on the BETAS tab and select the Adventure Craft Testing branch of the game.

This will give you access to the testing version of the game without affecting your main game save. To switch back to the normal version just right click on the testing version in your game list and switch it back to NONE in the Beta tab with the drop down menu.

Please keep in mind that the 1.05 update is very large and is still a work in progress. It contains many new features, items, and other content that has been internally tested but also contains many elements that are still incomplete or in need of tweaking.

Please be sure to report any bugs, crashes or other weird things that you come across in the discussions section of the game's Steam page. We will be checking there daily to address anything that you find.

Patch Notes

Here's a list of the most significant changes that have been made since the last update.
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Players will no longer lose their entire held inventory if they die a second time, instead the players inventory will simply drop where the player died and will stay there until retrieved.

Towns
The biggest part of this update is the Towns that you can now find in the world. Towns are composed of several tile maps each with a different theme or purpose.

You will know that a town is near when you enter the White Knight controlled town border tiles, which are full of bright white stone walls and other White Knight structures. In the town center you will find an Inn where you can spend the night, as well as static item shops that sell both common and unique items.

Additionally you will find a Farm, Graveyard, residential area that you can build your own structure on, a Ghetto or Slum area, as well a mysterious mansion.

Fishing Ponds

There are now several fishing ponds that will appear on the map where you can catch fish or get eaten by the giant fish that live there. Fishing tile maps are indicated by a fish icon on the map.

Acquire a fishing net and attack the places where you see disturbed water and a fish jumping out.

Colossal Boars

The Boarmen worship Colossal Boars in this new tile map. These giant hairy pigs can be farmed to obtain items to craft a new set of Colossal Boar Armor. Big game hunters often carry special weapons that can make taking these creatures down a lot easier.



Thorn Forests
Thorn Forests contain various new creatures and items. Currently it's a very dangerous area to explore and the items and treasures are still being worked on.




Additional Changes


UI Updates
  • Added two new quick select HUD elements for pet items
  • Added auto sort button above each inventory tab


Updated world map with new tile map icons

Updated graphics for many tile maps

Added steel recipes to caves and white knight area

Added throwable Dynamite

Updated the inventory art on the acorn mine

Updated Acorn Grenade explosion

Added impact crater to grenades

Updated the art for all shoe icons

Updated various other art elements

Longer days and nights

Greatly increased the dogs attack damage

Explosives do much higher damage

Decreased Bleeding chance on iron Sword from 15% to 7%

Decreased Bleeding Status Effect Damage over time from 2.5% to .5%

Broken Iron Swords can now be crushed into scrap metal

Bleeding Status effect is no longer renewable

Greatly increased the damage of all explosive weapons and items

Increased Bomb Attack Damage to 500

Increased Bleed duration from 20 to 30 seconds

Increased the drop rate of goblin loot from all goblins

Status indicator text on HUD now matches the color of the current status effect.

Treasure Chests now have a chance to drop scrap wood on death

Updated boarman loot drops

Empty Treasure chests now have a chance to drop scrap wood on hit

Right clicking on a piece of equipment while a clone's inventory is selected will now equip the armor to the clone rather than the player

Increased chance that a boar will drop boar scrap on death

Decreased size of damage numbers and status effect text during hordes for better visibility

Increased throwable rock damage from 1 to 10, increased throw speed and added them as loot to rocks

Throwable rocks can no longer be crafted and must be found instead

Updated grenade descriptions to include damage and effects

Some scrap stacks can now be combined to make leather

Punk Attacks Transform trash pile into bigger trash pile

Large Trash piles will spawn giant maggots that can transform into giant fly
men

Crab eggs are now poisonous unless cooked

Spiders now drop antivenom. Antidote recipe has been updated because of this

Added heart and hunger stats to food descriptions

BUGS FIXES
Various minor bug fixes

Removed Character knockback on grenade detonation

Right clicking on a piece of equipment while a clone's inventory is selected will now equip the armor to the clone rather than the player