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Adventure Craft News

Adventure Craft 1.2 is Now Available!

Hi Everyone!

We are happy to announce that the Adventure Craft update 1.2 is now available. We have made some big changes and improvements to the overall game as well as added lots of new free content for you to enjoy. Let’s dive right in.

Adjusted Early Game Area


We have greatly reduced the difficulty of the spawn area where you begin the game. Allowing new players the chance to get into the game before the difficulty begins to ramp up outside the spawn and beyond.

New Dying Mechanic


The first big change is an update to the game’s dying mechanic. For a while, I have felt that death is too abrupt and disconcerting. Especially when things are chaotic or it’s nighttime. There are many enemies that are strong enough to kill you instantly which can feel pretty annoying especially if you have healing items in your inventory.

So now instead of dying instantly when your character’s health is reduced to zero, you will instead go into the “Dying” status effect. This status effect will cause a Grim Reaper to appear above your head along with a 7-second countdown timer.


Enemies will stop attacking you during the effect and you won’t be able to attack until you use a healing item to return some of your health and stop the reaper.

This gives you an opportunity to use a healing item from your Hotbar before the reaper ends your life and sends you back to the last bed that you slept in. So now you will have a chance to choose whether or not to continue fighting in a situation or go ahead and die to be sent back to the last bed that you slept in.

Note: Dying is different from the Doomed Status Effect which can only be cured by eating a Grim Biscuit

Scenario and Event Spawning Overhaul


In order to create a more varied and lively game world, we have completely overhauled our event and enemy spawning mechanics for the majority of the Tile Maps in the game.



The new system creates a much greater variety of enemy interactions more frequently resulting in much more action and more interesting situations for the player to take advantage of ... or run away from!

It also paves the way for us to continuously update content in a way that’s easier for us to enrich the game world for the players and increase the likelihood of players seeing more content.

Phantom Dark Vaults Nighttime Update


The Event Spawning Overhaul also extends to the night with the inclusion of Dark Vaults and Phantoms.

During the night you may now encounter Dark Vaults: large gilded crypts sealed by golden chains. Attacking these vaults yields special Dark Vault materials that can be used to make very rare Dark Vault Weapons and Items.



A Dark Vault is similar to a standard Treasure chest. It can be struck up to 5 times. It has a loot table per hit for the first 4 times that you strike it and a separate loot table for the 5th blow which contains all the Dark Vault Recipes. If you choose to strike a Dark Vault 5 times the final blow will open it unleashing a large horde of powerful enemies and potentially a Dark Phantom.

Some Dark Vaults are protected by NPC’s and may even occasionally be opened accidentally by mobs fighting near them.




Dark Phantoms

Dark Phantoms are a new class of Darkness Enemies that are very powerful and have the ability to significantly alter the tilemap in which they have appeared, transforming enemies and world objects into unique mobs and other objects that yield very rare Dark Vault loot and recipes. There are 12 Dark Phantoms in production at the moment and one is included in this update. The remaining Dark Phantoms will be added in future updates.



The first Dark Phantom included in this update is...

King Hemlock





“King Hemlock was an evil King. He poisoned nearly everything. Until his subjects poisoned him which made his lifeforce very dim”

There are 15 Total Dark Vaults in this update, three of which King Hemlock is guaranteed to emerge from. King Hemlock may also emerge from any of the other Dark Vaults if they are opened before midnight.

King Hemlock’s melee attack can permanently transform trees into “Hemlock’s Kitchen” an enemy spawner from which the Servants of Hemlock will spawn at night. Servants of Hemlock will wander around deploying “Strange Pots” and pools of poison. Mobs that they kill with their Pot Spoon weapon may be transformed into Strange Pots as well.


Defeating Servants of Hemlock will yield the items needed to craft your own Pot Spoon that you can then use to smash the pots that they generate for rare Dark Vault items. They also may drop Hemlock Gems on death which can be used to craft Dark Vault Weapons like King Hemlock’s Sword, a weapon that King Hemlock himself is vulnerable to.







King Hemlock’s sword makes him much easier to defeat and he also drops Hemlock Gems on Death. Defeating Hemlock also has a chance to drop his mask which allows you to build an Alter of Hemlock which will spawn one instance of him at night.


Dark Vault Weapons

There are 9 Dark Vault Weapons available in this update. These are very powerful weapons that allow access to special loot only available through their use and may eventually allow access to areas that are inaccessible without them.

Hemlock’s Sword

The Pot Spoon

The Royal Spoon

The Burning Bite

The Crystalline Blade

The Doomblade

The Ill Severance

The Netherbane

The Nogginbrand
Dark Vault Weapon Rarity and Player Item Trading

As the other Phantoms are introduced into the game, it will affect the rarity of these already rare items due to the fact that they will also come from the Dark Vaults so engaging with the Vaults early may have a significant effect on how easy it is for you to acquire these items after future updates. Being able to craft these items in the future may require trading items between players which we are working on and will tell you more about soon.

More Friendly NPC’s

We have added more friendly NPC’s and greatly increased the overall frequency and probability that you will encounter helpful NPC’s. It’s also now easier to tell if an NPC is friendly because you will see hearts popping out of their heads.




Graphical updates
We have updated many of the game’s graphical assets as well as added new areas to be explored. The Mushmen Faction for example now features Red, Green and Purple camps for the ever-evolving Mushmen War.




New Enemies and Animals
There are several new enemy types including Undead Brutes which can occur when a Brute class humanoid is infected by a zombie.



There is also a rare Deer. The chance to see a deer is very rare but you can tell if one is near if you see deer tracks on the ground.



Secondary Attacks - Weapon Update



We have updated most weapons with a new kind of attack called a Secondary Attack. For most weapons, there is a 40% chance that a Secondary Attack will occur.

You can tell a secondary attack occurred by the dramatic sting sound effect that plays when the attack connects and by the significantly increased knockback effect that sends the enemy flying much further away from you than the standard attack.



From a visual standpoint, secondary attacks also have a unique attack effect graphic that says BAM!

Secondary Attacks are unique for each weapon and all have independent statistical probabilities for things like Damage, Critical Chance, Transformation Chance, Status Effects, and so on allowing us to really enhance a weapon’s personality and fun.

Magical Spellbooks


We have also added a new class of Magical Weapon to the game in the form of Magic Spellbooks. The first two which are in this update are the Ignite and Fireball Spellbooks. Spellbooks unleash very powerful attacks and thus are a challenge to craft.




To Create a Spellbook

Create Bark Sheets by cutting a Rotten Log

Place Bark Sheets into a Forge to produce Handmade Paper

Crush 5 Begrimed Skulls into a piece of Handmade Paper to create a sheet of Begrimed Paper

Crush 25 Sheets of Begrimed Paper with 2 Iron Bars and 10 Nails to create Bound Begrimed Paper

Next combine 1 Bound Begrimed Paper, 25 Dark Skin, 10 Twine, 5 Nails, and 10 Red Slime to create a Blank Spellbook.

Once you have a Blank Spellbook you can craft it into a Magical Spellbook weapon that can cast powerful magic spells.

There are two Magical Spellbooks available in this release. Fireball and Ignite

Fireball I



Combine a Blank Spellbook and 25 Fire Crystals to create a “Fireball I” Magical Spellbook

The Fireball I Spellbook launches fireball projectiles that damage enemies with a high chance to cause burning. Some enemies hit with a fireball may be instantly transformed into a pile of ash.

You can also upgrade the Fireball I Magical Spellbook by combining it with additional 25 fire crystals to create Fireball II.

Combining the Fireball II Spellbook with an additional 50 Fire Crystals upgrades it to Fireball III

Ignite I

Combine a Blank Spellbook, 25 Fire Crystals, and 25 Gunpowder to create an “Ignite I” Magical Spellbook.

Ignite is an area of effect spell that damages all enemies within its radius with a very high chance to cause burning. Enemies hit with Ignite also have a high chance to be transformed into a pile of ash.

Magic Spellbooks can be repaired with Mana Bottles which can be found in chests or purchased in some shops.


And MORE!
There’s a bunch of additional stuff in this update that I haven’t mentioned and that I’ll leave for you to discover as well as some very VERY exciting new announcements that we will be making soon.


As usual, deploying a new update may create bugs or issues in a game like this so please be sure to report anything that is crashing in the discussions forum or to me directly via Twitter @iENDERi and we will address it as soon as we can.


Adventure Craft 1.2 will be available on May 25th

Hi Everyone!

Big News! The release date for the next big content update will be May 25th

Here are a few images and a few details. I will post a full breakdown of what the update contains when released.

This update will feature...

Updated Gameplay Mechanics
New Weapons

New Areas to explore


New Characters, Enemies and Animals


An update to Daytime World Event generation



Update to Night Time World Event Generation


New Rare Night Enemies



And More...


See you soon!
@iENDERi

Recipe List and more, now available in the Guide Section

We have added a Google Spreadsheet for Adventure Craft to the game guide section for the game here on Steam to help players who are looking for information about recipes and stuff.

Adventure Craft Wiki Data Spreadsheet

This is the spreadsheet that we use to keep track of the data about various elements of the game as we are developing it, so it's full of useful info.

We also have an Official Wiki for Adventure Craft on Gamepedia that we started a while back, for anyone who wants to migrate any of the data from the spreadsheet into their much more visually pleasing Wiki Site Format.

In other news,

Here are a couple images from the Spellbooks that I am currently working on



New Magical items are on the way. The first of which will be a Spellbook that allows you to cast fireballs.


These items will be available to craft in the next content update, which we will release more info when its ready for release.

Twitter: @iENDERi




Small Hotfix and Happy New Year

Hi Everyone,

We are back to work on Adventure Craft for 2021!

This is just a small update to fix a bug that was adding 10 Boost Damage to the main player character. The main character was meant to be doing 100 hit points of unarmed damage but due to the bug it was doing 1000 extra damage per hit on top of whatever weapon was being wielded.

So during the holidays everyone had super human strength!

This bug would have affected the game balance in a significant way so we apologize for any inconvenience that this caused.

We are looking forward to continuing our work on Adventure Craft this year. We have many new features on the way and some nice surprises!


Twitter: @iENDERi

New Content for the end of 2020! Patch 1.15!

Hi Everyone,

We hope that everyone is enjoying Adventure Craft and are very excited about things to come for the game in 2021. Thanks all the fans of the game and all the kind encouragement that you have given to keep this game going! Here is one final update for 2020 that contains some new content and a variety of gameplay updates.

New Weapons
  • Glass Greatsword
  • Sugarcane Katana


Glass Greatsword Recipe
1 Steel Sword 50 Broken Glass 10 Glass Sheet 5 Wandering Soul

Sugarcane Katana Recipe
1 Steel Sword 50 Sugar Cane 25 Sugar 5 Honey Jar 1 Candy

New Armor Upgrades
  • Added an Upgrade to Stone, Chest, Pants, and Shoe armors


This armor upgrade increases the stats for each piece as well as reduce the movement penalty by half.

Improved Stone Armor Recipe
1 Stone Armor 15 Stone Nail 5 Stone Slabs 1 Copper Sheet 5 Rope

Improved Stone Pants Recipe
1 Stone Pants 5 Stone Wedge 5 Stone Nail 1 Copper Sheet 1 Rope

Improved Stone Shoes Recipe
1 Stone Shoes 2 Stone Wedge 2 Stone Teeth 2 Rope 4 Rope

Content
  • Goblin Bullies in the "Pyscho Badlands" can now become Berserker Bullies
  • Added always hostile psychos to the Badland Bullies tile map
  • Updated art on destroyed Goblin HQ
  • Big knockback secondary attack for club
  • Updated art on Bears that belong to Cavewomen





Gameplay
  • Updated loot drops for stone statues in Stoneclan biome
  • Updated loot drops for destroyed goblin tents
  • Updated loot drops on chests.
  • Updated Material Requirements for Stone Clan Swords
  • Updated loot drops for Goblin Tents
  • Update the map icon for Spider infested Tile Maps
  • Updated map icon for Badland Bullies tile map.
  • Little Roaches can now attack
  • Little Roaches now attack trash piles
  • Lowered HP of rock formations in the Stone Clan Biome
  • Added hostile roaming Stone Clan Gang to some biomes
  • Destroyed Goblin HQs now despawn, should reduce the ability of the camps to grow
  • Added dim light to Thorn Thugn making them more visible at night
  • Breaking an Oak Sword will now yield a broken version rather than just Scrap Wood
  • Removed respawn from Goblin HQ
  • Increased Scrap Stone Loot drops in rocks and rocky areas.
  • Some Cave Woman will now follow you around as an ally
  • Thorn Thug now carries a leaf sword instead of a Machete
  • Goblin Bullies will now sometimes appear in Stone Clan Biomes
  • Goblin Bully Carcasses can now be farmed for loot.


Bug Fixes
  • Fixed Bug that disabled weapon cooldowns when swapping loadouts
  • Fixed misc recipe Bugs.
  • Fixed bug with Stone Acolyte Stone toss
  • Fixed the Lumberjack Extended Axe Recipe
  • Fixed grammar error on Shroom caps description
  • Adjusted recipe for the C.Boar Extended Battle Axe
  • Adjusted recipe for the Blackstone Battle Axe
  • Adjusted attack dogs life regen for the second evolution.
  • Updated art on grass dividers


A couple of the bug fixes have to do with an ongoing issue with Battle Axes and their Extenders. The recipes have been adjusted to fix this however, the bug seems to persist for some users. If you still encounter this bug after this patch please let us know in the comments.

We hope that everyone has a wonderful holiday.
Twitter: @iENDERi