Fixed the “Cleansing Ritual” contract: the “Kill the Summoned Undead” condition will now be based on the number of enemies resurrected around the altar.
Fixed the Murkstalker crash.
Adjusted the usage logic for “Murkwalk”.
Fixed the bug that sometimes prevented closed doors from obstructing Vision.
Fixed a few more instances of enemies being able to attack the player character without having them in their Vision.
Fixed the bug causing the caster to receive damage and a debuff when destroying their own Runic Boulder to cast “Earthquake” and “Overflowing Power”
Fixed the Reputation Log displaying zero Reputation gain when killing enemies that are worth little Experience.
Adjusted Deastingers’ “Swarm” passive to also reduce their Nature Damage (not just Piercing) depending on their current Health.
Fixed enemies not having their Crit Avoidance stat.
Fixed the UX issues when attempting to equip gear while also wearing a bag.
Fixed another instance of the Manticore being able to leap into already occupied tiles.
Fixed “Earthquake” damage always being displayed as critical.
Fixed “Distracting Shot” treating incorrect targets as enemies.
Removed the possibility of going above the Max Energy cap with Energy Drain.
Merchants will now purchase recipes and schematics.
The Brynn Alchemist will now properly purchase alchemical ingredients.
Fixed Unholy Altars not having a name in the log.
Fixed "Caustic Blood" dealing damage to the attacker even when hitting the Crawler from a tile away with Spear strikes or missing.
Fixed the incorrect sprite depth of "Bone Pyres".
"Gwynnel's Answers": fixed the bug allowing to start a dialogue with Verren before he arrives to the intended spot.
Fixed the bug causing the player character's arrows, dropped by enemies upon death, to persist in the location after its reset.
Fixed the bug preventing items to be dragged and dropped into bags while interacting with the Caravan Stash.