1. Stoneshard
  2. News
  3. Hotfix 0.9.1.18 - Changelog

Hotfix 0.9.1.18 - Changelog

  • Fixed a few instances of dialogue-related softlocks.
  • Fixed Girruds’ “Tongue Pull” causing the player character to collide with them.
  • Opening the Caravan Storage will now take a turn.
  • Added sound effects for picking up the Forbidden Grimoire.
  • Fixed the “screen shake” setting having no effect on some of the screen shake sources.
  • Fixed some NPCs missing a description.
  • Fixed the Wraiths-related crash occurring when there isn’t enough free tiles for them to spawn in.
  • Fixed “Revelation: Overconfidence” triggering its effect when casting spells.
  • Fixed the crash caused by opening the Prologue NPCs’ context menu.
  • Salt and Flour will now disperse in the air when thrown.
  • Fixed Alda trying to fight in melee with a bow.
  • “Distracting Shot” will now prioritize Hostile enemies but will otherwise still target the closest NPCs.
  • Fixed the Green Salad recipe failing to recognize some of its ingredients in certain situations.
  • Fixed the issue preventing the Crafting menu from being used when playing in 2k resolution.
  • Fixed the Fair Minstrel’s disappearing “musical notes” animation.
  • Fixed the Brynn Jeweler missing a Markup on his Repair Prices.
  • Expanded the base Durability range of lootable jewelry items.
  • Fixed the effect of “Against the Odds” displaying dynamic values as static in its hover.
  • Fixed the minimal Health Threshold of “Against the Odds” not scaling with Attributes.
  • Increased the base Accuracy of thrown consumables, such as Nets and Flasks.
  • Fixed one of the Foragers using incorrect gender.
  • Fixed the missing camp rumor.
  • Fixed “Will to Survive” continuously negating every debuff received over the duration of its effect. Now it will only suspend newly received Conditions (Hunger, Thirst, Pain, etc) and Injuries.
  • Moving coins into the inventory through the context menu will now result in them properly stacking.
  • Fixed some ammunition types not applying their effects to attacks.
  • Fixed the hover of “Regroup” displaying its Block Power Replenishment value as static.
  • Replaced Skeleton Spearmen’s “Determination” with “Seize the Initiative”.
  • Fixed animals being able to use “Ramming Charge” from huge distances.