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Hotfixes 0.9.3.11-0.9.3.13 - Changelog

  • [p]Made it possible to merge the contents of Belt Pouches and Purses.[/p]
  • [p]Fixed the issue with containers closing immediately in certain circumstances as soon as they were opened.[/p]
  • [p]Fixed the Brigand Warlock having two instances of the “Now or Never” passive.[/p]
  • [p]Fixed “Daze” not preventing the use of spells.[/p]
  • [p]Fixed one of the two-handed flail Brigands dropping a two-handed axe treatise on death.[/p]
  • [p]Tweaked “Dexterity”, which previously allowed the character to switch between two ranged loadouts without spending a turn. Now this part of the passive requires you to switch from the ranged loadout to melee specifically.[/p]
  • [p]The outcomes of Follower events are now all decided ahead of time, rather than during their conclusion.[/p]
  • [p]Fixed the crash caused by entering the second floor of Giselbert’s shop during nighttime.[/p]
  • [p]If during the “Fate of the Scouting Party” contract, the body of a scout spawns on top of a trap, it’s now automatically disarmed.[/p]
  • [p]Fixed the current Diet Morale not being displayed in the hover of dishes while in the cooking menu.[/p]
  • [p]Fixed the Ancient Troll still being able to strike while under the effect of “Troll Regeneration” in certain circumstances.[/p]
  • [p]Fixed the Intoxication gain from “Miasma” being affected by Poison Resistance from several other types of gear, not just the helmet.[/p]
  • [p]Fixed the Crown of Benor the Dauntless’ hover mentioning its bonuses to stats twice.[/p]
  • [p]Fixed partial blocks preventing all damage to the body parts’ Condition. [/p]
  • [p]Fixed the player character losing Diet Morale whenever an enemy would vomit. [/p]
  • [p]Fixed the bug making it possible to reactivate “Wormhole” twice after learning “Lingering Incantations”. [/p]
  • [p]Fixed the sprite depth of one of the NPCs in the Docks. [/p]
  • [p]Fixed the stat bonuses from “Quick Hands” not being instantly applied to the player character when swapping to the dagger loadout with “Dexterity”. [/p]
  • [p]Fixed “Raise Shield” granting an incorrect Energy Restoration bonus when using the ability with a heavy shield. [/p]
  • [p]Fixed the Bone Cradle not reducing Sanity. [/p]
  • [p]Removed “Distracting Shot” from Brigand Ambushers. [/p]
  • [p]Fixed the jitteriness of Chickens’ animation. [/p]
  • [p]Added sound effects for the Cidery Owner. [/p]
  • [p]When right-clicking on hostile NPCs, the order of “Inspect” and “Attack” lines in the context menu will now be the same as with generic enemies. [/p]
  • [p]Fixed Brynn Guards sometimes still attacking the player character even after surrendering to them. [/p]
  • [p]Fixed Guards sometimes not turning towards the player character while talking. [/p]
  • [p]Fixed Verren and the Stablehand using the wrong sprites when preparing the cart. [/p]
  • [p]Improved the scripting of Skinflint Homs’ dialogues to solve the issues with acquiring hints from him on older saves. [/p]
  • [p]Fixed enemies being able to swap places with stationary objects.[/p]