Hotfix 0.9.4.11 - Changelog
[h3]STABILITY[/h3][p][/p]
- [p]Fixed the crash caused by Alda switching to melee.[/p]
- [p]Fixed the crash caused by bandaging with cloth fragments while they were inside a container.[/p]
- [p]Fixed the lighting-related crash during the Ancient Troll fight.[/p][p][/p]
- [p]Fixed status effects being able to go through full blocks.[/p]
- [p]Fixed Stardust granting an incorrect amount of Bonus Range.[/p]
- [p]Fixed enemies being able to use “Nail Down” through their allies.[/p]
- [p]Fixed some dialogue lines being available to the wrong characters.[/p]
- [p]Attacking the Brewer after taking his quest now correctly causes the quest to fail.[/p]
- [p]Fixed the tech tag issue in Marlo’s dialogue when he referenced an already discovered distant dungeon.[/p]
- [p]Fixed another bug that allowed players to accept the new quest a second time after completing it.[/p]
- [p]Fixed equipment sprite changes at low Durability not being in sync with stat changes.[/p]
- [p]Fixed the issue with the Health replenishment log for Phantasms.[/p]
- [p]Fixed the sling ammo duplication bug on blocked shots.[/p]
- [p]Fixed the bug leading to an incorrect outcome during the new quest.[/p]
- [p]Fixed the “Ignite and Throw” option being available for Torches at 0 Durability.[/p]
- [p]“Come, My Fanatics!”: fixed the sound and visual issues during the second enemy appearance.[/p]
- [p]Fixed the delay during the Supplicants’ transformation.[/p]
- [p]Fixed the glitch that allowed Alda to die permanently in some situations.[/p]
- [p]Fixed the tech tags appearing in the hover of “Strangling Grasp”.[/p]
- [p]Improvements to movement:[/p]
- [p]Removed the possibility of moving into empty tiles while in the Attack Mode.[/p]
- [p]The pathing to breakable items now works while in the Attack Mode.[/p]
- [p]Fixed the pathing to breakable multi-tile objects.[/p]
- [p]Fixed pathing not being plotted to lootable items if they were on tiles occupied by something else.[/p]
- [p]Improved the visuals of equipped Torches while “Stone Armor” is active.[/p]
- [p]Fixed the Brigand Electromancer’s sprite while in deep water.[/p]
- [p]Fixed the visual issue causing potion sprites to jitter and disappear when thrown.[/p]
- [p]Fixed Phantasms being able to take Arcane Damage.[/p]
- [p]Fixed the player character sometimes skipping a turn in situations where enemies dropped ammo.[/p][p][/p]
- [p]Adjusted resistances and secondary stats for some of the new Proselytes[/p]
- [p]Reduced the Weapon Damage bonus of Sling Bullets: \[75% > 65%].[/p]
- [p]“Be Fruitful and Multiply”: added a flat Health threshold, reducing the Blood Golem spam after the first and subsequent resurrections.[/p]
- [p]“Wormhole”: now scales with Bonus Range once again.[/p]
- [p]Craftsmen and Jewelers now pay even more for items made with materials they’re interested in.[/p]
- [p]“Pestilence” now grants infected animals Poison Damage on attacks.[/p]
- [p]Enemy AI: refined the usage conditions for some abilities.[/p]